m (moved Viper MK VII to Viper Mark VII) |
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− | {{Template: |
+ | {{Template:Colonial_Ship_Infobox |
+ | |Level Requirement = 1 |
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− | |cubit cost = 45,000 |
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+ | |Role = [[Multi-Role Class]] |
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− | |tylum cost = 0 |
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− | | |
+ | |Weapon = 4 |
− | | |
+ | |Hull = 3 |
− | | |
+ | |Engine = 3 |
− | | |
+ | |Computer = 3 |
+ | |Durability = [[File:Mini Titanium Icon.png]] 9,000 |
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− | |engines = 3 |
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+ | |Critical Defense = 80 |
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− | |computers = 3 |
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− | | |
+ | |Avoidance = 510 |
+ | |Turning Speed = 50 Deg/Sec. |
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− | |hull recovery = 4.5 per sec |
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+ | |Acceleration = 12 M/Sec² |
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− | |durability = 9000 |
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+ | |Speed = 55 M/Sec. |
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− | |crit defense = 80 |
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+ | |Boost Speed = 85 M/Sec. |
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− | |avoidance = 525 |
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+ | |Boost Cost = 0.75 Tyl/Sec. |
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− | |turn rate = 50 |
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− | | |
+ | |FTL Range = 4.5 LY |
+ | |FTL Charge = 15 Secs. |
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− | |acceleration = 12 |
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+ | |FTL Cost = 30 Tyl/Sec. |
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− | |flank speed = 55 |
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− | | |
+ | |Power = 150 |
− | | |
+ | |Firewall Rating = 100 |
+ | |Image = [[File:Viper Mark VII No 3.png|250px]] |
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− | |ftl range = 4.5 LY |
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+ | |Slot Image = [[File:275px-Viper_MK_VII_slots.png]] |
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− | |ftl charge = 15 seconds |
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+ | |Armor = 5|Turning Acceleration = 55 Deg/Sec²|Emitter Rating = 100 |
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− | |ftl cost = 36 |
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+ | |Visual Range = 200 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 45,000 cubits |
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− | |power = 150 |
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+ | |Class = [[Strike Ships|Strike]] |
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− | |power recharge = 5 |
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+ | |Counterpart = [[Cylon War Raider]] |
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− | |firewall = 25 |
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+ | |Advanced = [[Advanced Viper Mark VII]] |
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− | |dradis range = 2000}}The Viper MK VII is the modern, upgraded version of the Viper MK2. It has reduced speed systems to enable a more balanced feature. It is also a merit only advance ship, so you need 30,000 merits to advance it. The Viper is most commonly found in wolf packs due to their all-round abilty to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded. |
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+ | |Inertial Compensation = 100 M/Sec.|Hull Points = 585 |
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+ | |Hull Recovery = 4.5/Sec. |
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+ | |Power Recharge = 5/Sec. |
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+ | |Dradis Range = 2,000 M}} |
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+ | The''' Viper Mark VII''' is the modernized version of the [[Viper Mark II]]. It has reduced speed systems to enable a more balanced feature. It is a [[Multi-Role Class|multi-role]] ship, which means it is designed to be the "jack of all trades" of [[Colonial]] strike ships. The Viper Mark VII is most commonly found in groups due to their all-round ability to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded. The fact that this strike ship is able to carry so much equipment due to its number of slots, allows it to be able to sneak into battles nearly unnoticed and be able to wreak havoc among other strikes, escorts, and even lines! In addition to this, the Viper Mark VII is easily able to destroy missiles, making it the most important Strike in fleet battles. |
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+ | The Viper Mark VII is a strike that has almost no dis-advantages, easily able to rip up an enemy in a few seconds if the pilot's weaponry is over level 7. |
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− | + | ==In-game Description== |
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− | ''The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.'' |
+ | ''"The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.'' |
− | ''As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft.'' |
+ | ''As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft."'' |
+ | ==Pre-Installed Systems== |
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⚫ | |||
+ | *[[File:General_Cannon_Icon.png]] 2 x MEC-A6 "Fang" Light Autocannon. |
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− | == |
+ | ==Available Paints== |
+ | *[[File:Mk VII - Bee Hive.png]] Bee Hive |
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⚫ | |||
+ | *[[File:Default Paint.png]] Default |
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− | *MEC-A8 "Tornado" Light Autocannon × 2 |
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+ | *[[File:Col - Gold.png]] Gold |
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+ | *[[File:Mk VII - Grey Warden.png]] Grey Warden (limited edition) |
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+ | *[[File:Col - Longest Night.png]] Longest Night |
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+ | *[[File:Mk VII - Oxide Camo.png]] Oxide Camo |
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+ | *[[File:Mk VII - Sage Camo.png]] Sage Camo |
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+ | *[[File:Mk VII - T Stripes.png]] T Stripes |
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+ | *[[File:Mk VII - White Pulse.png]] White Pulse. |
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+ | ==Gallery== |
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− | |||
− | <gallery |
+ | <gallery type="slideshow" widths="250" position="left"> |
− | + | Viper Mark VII No 1.png|Viper Mark VII |
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− | + | Viper Mark VII No 5.png|Viper Mark VII |
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+ | Viper Mark VII No 4.png|Viper Mark VII |
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− | Advanced_Viper_MK_VII_Bee_Hive.png|Bee Hive Skin |
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+ | Viper Mark VII No 2.png|Viper Mark VII |
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− | Advanced_Viper_MK_VII_Sage_Camo.png|Sage Camo Skin |
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+ | Viper Mark VII No 3.png|Viper Mark VII |
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− | Advanced_Viper_MK_VII_T_Stripes.png|Stripes Skin |
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+ | Advanced Viper MK VII Bee Hive.png|Viper Mark VII Bee Hive Paint |
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− | Advanced_Viper_MK_VII_White_Pulse.png|White Pulse Skin |
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+ | Advanced Viper MK VII Sage Camo.png|Viper Mark VII Sage Cammo Paint |
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+ | Advanced Viper MK VII T Stripes.png|Viper Mark VII T Stripes Paint |
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+ | Advanced Viper MK VII White Pulse.png|Viper Mark VII White Pulse Paint |
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</gallery> |
</gallery> |
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+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
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+ | |||
+ | ==Tips, Hints and Suggestions== |
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+ | *None. |
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+ | |||
+ | {{Template:Ships}} |
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[[Category:Colonial Strike Ships]] |
[[Category:Colonial Strike Ships]] |
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+ | [[Category:Colonial Ships]] |
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+ | [[Category:Colonial]] |
Latest revision as of 03:44, 22 March 2017
The Viper Mark VII is the modernized version of the Viper Mark II. It has reduced speed systems to enable a more balanced feature. It is a multi-role ship, which means it is designed to be the "jack of all trades" of Colonial strike ships. The Viper Mark VII is most commonly found in groups due to their all-round ability to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded. The fact that this strike ship is able to carry so much equipment due to its number of slots, allows it to be able to sneak into battles nearly unnoticed and be able to wreak havoc among other strikes, escorts, and even lines! In addition to this, the Viper Mark VII is easily able to destroy missiles, making it the most important Strike in fleet battles.
The Viper Mark VII is a strike that has almost no dis-advantages, easily able to rip up an enemy in a few seconds if the pilot's weaponry is over level 7.
In-game Description[]
"The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.
As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft."
Pre-Installed Systems[]
The Viper Mark VII is pre-installed with these systems:
Available Paints[]
- Bee Hive
- Default
- Gold
- Grey Warden (limited edition)
- Longest Night
- Oxide Camo
- Sage Camo
- T Stripes
- White Pulse.
Gallery[]
Tips, Hints and Suggestions[]
- None.
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