Battlestar Galactica Online Wiki
m (moved Viper MK VII to Viper Mark VII)
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{{Template:Ship Infobox col
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{{Template:Colonial_Ship_Infobox
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|Level Requirement = 1
|cubit cost = 45,000
 
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|Role = [[Multi-Role Class]]
|tylum cost = 0
 
|min. level = 1
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|Weapon = 4
|role = Multi
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|Hull = 3
|weapons = 4
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|Engine = 3
|hull = 3
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|Computer = 3
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|Durability = [[File:Mini Titanium Icon.png]] 9,000
|engines = 3
 
  +
|Critical Defense = 80
|computers = 3
 
|hull points = 540
+
|Avoidance = 510
  +
|Turning Speed = 50 Deg/Sec.
|hull recovery = 4.5 per sec
 
  +
|Acceleration = 12 M/Sec²
|durability = 9000
 
  +
|Speed = 55 M/Sec.
|crit defense = 80
 
  +
|Boost Speed = 85 M/Sec.
|avoidance = 525
 
  +
|Boost Cost = 0.75 Tyl/Sec.
|turn rate = 50
 
|torque = 55
+
|FTL Range = 4.5 LY
  +
|FTL Charge = 15 Secs.
|acceleration = 12
 
  +
|FTL Cost = 30 Tyl/Sec.
|flank speed = 55
 
|boost speed = 85
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|Power = 150
|boost cost = 0.75
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|Firewall Rating = 100
  +
|Image = [[File:Viper Mark VII No 3.png|250px]]
|ftl range = 4.5 LY
 
  +
|Slot Image = [[File:275px-Viper_MK_VII_slots.png]]
|ftl charge = 15 seconds
 
  +
|Armor = 5|Turning Acceleration = 55 Deg/Sec²|Emitter Rating = 100
|ftl cost = 36
 
  +
|Visual Range = 200 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 45,000 cubits
|power = 150
 
  +
|Class = [[Strike Ships|Strike]]
|power recharge = 5
 
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|Counterpart = [[Cylon War Raider]]
|firewall = 25
 
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|Advanced = [[Advanced Viper Mark VII]]
|dradis range = 2000}}The Viper MK VII is the modern, upgraded version of the Viper MK2. It has reduced speed systems to enable a more balanced feature. It is also a merit only advance ship, so you need 30,000 merits to advance it. The Viper is most commonly found in wolf packs due to their all-round abilty to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded.
 
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|Inertial Compensation = 100 M/Sec.|Hull Points = 585
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|Hull Recovery = 4.5/Sec.
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|Power Recharge = 5/Sec.
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|Dradis Range = 2,000 M}}
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The''' Viper Mark VII''' is the modernized version of the [[Viper Mark II]]. It has reduced speed systems to enable a more balanced feature. It is a [[Multi-Role Class|multi-role]] ship, which means it is designed to be the "jack of all trades" of [[Colonial]] strike ships. The Viper Mark VII is most commonly found in groups due to their all-round ability to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded. The fact that this strike ship is able to carry so much equipment due to its number of slots, allows it to be able to sneak into battles nearly unnoticed and be able to wreak havoc among other strikes, escorts, and even lines! In addition to this, the Viper Mark VII is easily able to destroy missiles, making it the most important Strike in fleet battles.
   
  +
The Viper Mark VII is a strike that has almost no dis-advantages, easily able to rip up an enemy in a few seconds if the pilot's weaponry is over level 7.
   
===In-game Description===
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==In-game Description==
''The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.''
+
''"The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.''
   
''As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft.''
+
''As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft."''
   
  +
==Pre-Installed Systems==
 
The Viper Mark VII is pre-installed with these systems:
  +
*[[File:General_Cannon_Icon.png]] 2 x MEC-A6 "Fang" Light Autocannon.
   
===Preset Systems===
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==Available Paints==
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*[[File:Mk VII - Bee Hive.png]] Bee Hive
The Viper MK7 is preset with these systems:
 
  +
*[[File:Default Paint.png]] Default
*MEC-A8 "Tornado" Light Autocannon × 2
 
  +
*[[File:Col - Gold.png]] Gold
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*[[File:Mk VII - Grey Warden.png]] Grey Warden (limited edition)
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*[[File:Col - Longest Night.png]] Longest Night
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*[[File:Mk VII - Oxide Camo.png]] Oxide Camo
  +
*[[File:Mk VII - Sage Camo.png]] Sage Camo
  +
*[[File:Mk VII - T Stripes.png]] T Stripes
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*[[File:Mk VII - White Pulse.png]] White Pulse.
   
  +
==Gallery==
 
<gallery captionalign="left" position="center" bordercolor="#ffffff">
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<gallery type="slideshow" widths="250" position="left">
250px-Viper_MK_VII.png|The Viper mk7
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Viper Mark VII No 1.png|Viper Mark VII
275px-Viper_MK_VII_slots.png|The Viper mk7's systems
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Viper Mark VII No 5.png|Viper Mark VII
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Viper Mark VII No 4.png|Viper Mark VII
Advanced_Viper_MK_VII_Bee_Hive.png|Bee Hive Skin
 
  +
Viper Mark VII No 2.png|Viper Mark VII
Advanced_Viper_MK_VII_Sage_Camo.png|Sage Camo Skin
 
  +
Viper Mark VII No 3.png|Viper Mark VII
Advanced_Viper_MK_VII_T_Stripes.png|Stripes Skin
 
  +
Advanced Viper MK VII Bee Hive.png|Viper Mark VII Bee Hive Paint
Advanced_Viper_MK_VII_White_Pulse.png|White Pulse Skin
 
  +
Advanced Viper MK VII Sage Camo.png|Viper Mark VII Sage Cammo Paint
  +
Advanced Viper MK VII T Stripes.png|Viper Mark VII T Stripes Paint
  +
Advanced Viper MK VII White Pulse.png|Viper Mark VII White Pulse Paint
 
</gallery>
 
</gallery>
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==Tips, Hints and Suggestions==
  +
*None.
  +
  +
{{Template:Ships}}
 
[[Category:Colonial Strike Ships]]
 
[[Category:Colonial Strike Ships]]
  +
[[Category:Colonial Ships]]
  +
[[Category:Colonial]]

Latest revision as of 03:44, 22 March 2017

Viper Mark VII
Viper Mark VII No 3
Ship Info
Level Requirement

1

Purchase Cost

Mini Cubit Icon 45,000 cubits

Class

Strike

Role

Multi-Role Class

Counterpart

Cylon War Raider

Upgrade To

Advanced Viper Mark VII

Equipment Slots
275px-Viper MK VII slots
Weapon

4

Hull

3

Engine

3

Computer

3

Hull Systems
Hull Points

585

Hull Recovery

4.5/Sec.

Durability

Mini Titanium Icon 9,000

Armor

5

Critical Defense

80

Engine Systems
Avoidance

510

Turning Speed

50 Deg/Sec.

Turning Acceleration

55 Deg/Sec²

Inertial Compensation

100 M/Sec.

Acceleration

12 M/Sec²

Speed

55 M/Sec.

Boost Speed

85 M/Sec.

Boost Cost

0.75 Tyl/Sec.

FTL Systems
FTL Range

4.5 LY

FTL Charge

15 Secs.

FTL Cost

30 Tyl/Sec.

Computer Systems
Power

150

Power Recharge

5/Sec.

Firewall Rating

100

Emitter Rating

100

Dradis Range

2,000 M

Visual Range

200 M

The Viper Mark VII is the modernized version of the Viper Mark II. It has reduced speed systems to enable a more balanced feature. It is a multi-role ship, which means it is designed to be the "jack of all trades" of Colonial strike ships. The Viper Mark VII is most commonly found in groups due to their all-round ability to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded. The fact that this strike ship is able to carry so much equipment due to its number of slots, allows it to be able to sneak into battles nearly unnoticed and be able to wreak havoc among other strikes, escorts, and even lines! In addition to this, the Viper Mark VII is easily able to destroy missiles, making it the most important Strike in fleet battles.

The Viper Mark VII is a strike that has almost no dis-advantages, easily able to rip up an enemy in a few seconds if the pilot's weaponry is over level 7.

In-game Description[]

"The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.

As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft."

Pre-Installed Systems[]

The Viper Mark VII is pre-installed with these systems:

  • General Cannon Icon 2 x MEC-A6 "Fang" Light Autocannon.

Available Paints[]

  • Mk VII - Bee Hive Bee Hive
  • Default Paint Default
  • Col - Gold Gold
  • Mk VII - Grey Warden Grey Warden (limited edition)
  • Col - Longest Night Longest Night
  • Mk VII - Oxide Camo Oxide Camo
  • Mk VII - Sage Camo Sage Camo
  • Mk VII - T Stripes T Stripes
  • Mk VII - White Pulse White Pulse.

Gallery[]








Tips, Hints and Suggestions[]

  • None.