The Viper Mark VII is the modernized version of the Viper Mark II. It has reduced speed systems to enable a more balanced feature. It is a multi-role ship, which means it is designed to be the "jack of all trades" of Colonial strike ships. The Viper Mark VII is most commonly found in groups due to their all-round ability to take on almost everything. They are also a very common ship to see amongst fleet due to their capability to hold 5 weapons when upgraded. The fact that this strike ship is able to carry so much equipment due to its number of slots, allows it to be able to sneak into battles nearly unnoticed and be able to wreak havoc among other strikes, escorts, and even lines! In addition to this, the Viper Mark VII is easily able to destroy missiles, making it the most important Strike in fleet battles.
The Viper Mark VII is a strike that has almost no dis-advantages, easily able to rip up an enemy in a few seconds if the pilot's weaponry is over level 7.
"The modern version of the Viper is a sleek and deadly space superiority fighter that easily matches the performance of previous designs, while offering greater tactical flexibility. However, the MK VII's reliance on the latest technology makes it more vulnerable to electronic warfare than the older MK II, and more expensive to maintain and run.
As a Multi-role fighter, the Viper MK VII can be equipped with a more balanced selection of hull, engine and computer systems than other strike craft."
The Viper Mark VII is pre-installed with these systems:
- Bee Hive
- Grey Warden (limited edition)
- Longest Night
- Oxide Camo
- Sage Camo
- T Stripes
- White Pulse.
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