Viper Mark II
Viper Mark II No 01.png
Ship Info
Level Requirement

Starter Ship

Purchase Cost

n/a

Class

Strike

Role

Interceptor Class

Counterpart

Cylon Raider

Upgrade To

Advanced Viper Mark II

Equipment Slots
275px-ViperMarkIIbgo.png
Weapon

3

Hull

2

Engine

4

Computer

2

Hull Systems
Hull Points

450

Hull Recovery

2.5/Sec.

Durability

Mini Titanium Icon.png 4,500

Armor

5

Critical Defense

80

Engine Systems
Avoidance

510

Turning Speed

52 Deg/Sec.

Turning Acceleration

55 Deg/Sec²

Inertial Compensation

175 M/Sec.

Acceleration

13.5 M/Sec²

Speed

55 M/Sec.

Boost Speed

90 M/Sec.

Boost Cost

0.5 Tyl/Sec.

FTL Systems
FTL Range

4.5 LY

FTL Charge

15 Sec.

FTL Cost

20 Tyl/LY

Computer Systems
Power

100

Power Recharge

5/Sec.

Firewall Rating

100

Emitter Rating

100

Dradis Range

2,000 M

Visual Range

200 M

The Viper Mark II or simply the Viper Mk II is the mandatory "Starter Ship" that a Colonial Player get to start out with this ship (previously, new players used to get to choose either it or the Raptor). This ship is designed as an interceptor class strike ship, it relies on speed and agility to be able to attack its targets. Its 4 engine slots enable it to be one of the fastest ships in the game and is one of the few ships able to attain speeds approaching that of the Cylon Malefactor Type-1 and Malefactor Type-2 stealth ships. It also has a higher avoidance level than many other strike ships which increases its chances of survival in combat, and makes up for its lower armor and hull point levels. the draw back for the Viper Mark II is that it only has 3 weapons slots, which is less than any other strike ship barring the Raptor FR. Consequently, advancing this ship is often a priority for many players so as to gain an extra weapons slot. It is this lack of weaponry as to why you rarely see many unadvanced Viper Mark IIs flying on their own, as they will fly in squadrons for mutual protection.

In-game Description[edit | edit source]

"Although designed over 40 years ago, the Viper Mark II remains an outstanding interceptor and space superiority fighter that's proved more than capable of matching the Cylon raider in speed, agility and firepower.

As an Interceptor, the Viper MK II can be equipped with more engine systems than other strike craft, increasing its already impressive performance."

Available Paints[edit | edit source]

  • Mk II - Ashen Talon.png Ashen Talon (Free Email Gift)
  • Mk II - Blue Vector.png Blue Vector 20,000 Tylium.
  • Mk II - Caprica Guard.png Caprica Guard 3,000 Cubits.
  • Default Paint.png Default
  • Col - Gold.png Gold 6,000 Cubits.
  • Col - Longest Night.png Longest Night 6,000 Cubits.
  • Mk II - Night Strike.png Night Strike 5,000 Cubits.
  • Mk II - Oxide Camo.png Oxide Cammo 3,000 Cubits.
  • Mk II - Red Sweep.png Red Sweep 2,000 Cubits.
  • Mk II - Syfy.png Syfy (Free).

Equipment[edit | edit source]

The Viper Mark II comes pre-installed with the following systems:

  • Autopilot Icon.png 1 x Autopilot Module.
  • Scanner Icon.png 1 x Mineral Analysis Module.
  • General Cannon Icon.png 2 x MEC-A6 "Fang" Light Auto Cannon.

Gallery[edit | edit source]








Tips, Hints and Suggestions[edit | edit source]

  • None.
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