Battlestar Galactica Online Wiki
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{{Ship_Infobox_col
 
{{Ship_Infobox_col
|image=[[File:Vanir.png|250px]]
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|image=[[File:Vanir New Model Top Shot.png|250px]]
 
|tylium cost = 2,000,000
 
|tylium cost = 2,000,000
|cubit cost = 0
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|cubit cost =
|merit cost = 0
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|merit cost =
 
|min. level = 20
 
|min. level = 20
 
|role = Command
 
|role = Command
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|firewall = 150
 
|firewall = 150
 
|dradis range = 4,000
 
|dradis range = 4,000
|System image = [[File:I have no idea why we need this.png]]
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|System image = [[File:275px-Vanir1.png|250px]]
|System Image = [[File:275px-Vanir1.png]]}}The Vanir, with its unique design is the third line ship you can choose when you reach level 20. It is a command vessel, so it should be used as a mobile base of operations. With up to five computer systems the Vanir can be vital tide-changer in some small skirmishes. It is also a ship you can buy with tylium but at 2,000,000 tylium, it may seem quite a distance to acquire than most ships. But it is a helpful bonus to any fleet. The Vanir can also be used as a missile ship as it can have systems which vastly improve the power supply. One of the issues with the Vanir's twin hull design is that enemiy Strikes can often get in between the hull, where your guns cant reach. Even though the Vanir is a command class Line, it does not have the most amount of Energy, something that can be misunderstood by those who did not look at its stats. In fact, actually the Aesir has more Energy, as it is a Cubit cost ship.
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|System Image = [[File:275px-Vanir1.png|250px]]}}The '''Vanir''', with its unique design is the third line ship you can choose when you reach level 20. It is a [[Command Class|command]] vessel, so it should be used as a mobile base of operations. With up to five computer systems the Vanir can be vital tide-changer in some small skirmishes. It is also a ship you can buy with tylium but at 2,000,000 tylium, it may seem quite a distance to acquire than most ships. But it is a helpful bonus to any fleet. The Vanir can also be used as a missile ship as it can have systems which vastly improve the power supply. One of the issues with the Vanir's twin hull design is that enemiy [[Strike Ships|Strikes]] can often get in between the hull, where your guns cant reach. Even though the Vanir is a command class [[Liners|Line]], it does not have the most amount of Energy, something that can be misunderstood by those who did not look at its stats. In fact, actually the Aesir has more Energy, as it is a Cubit cost ship.
   
 
However, the Vanir still can be used as a 'Missile Boat' if the pilot dedicates most of its Computer slots for energy restoration. If a pilot wants his/her Vanir to become a 'Missile Boat', it is recommended to get Level 7-15 Energy Restoration computers.
 
However, the Vanir still can be used as a 'Missile Boat' if the pilot dedicates most of its Computer slots for energy restoration. If a pilot wants his/her Vanir to become a 'Missile Boat', it is recommended to get Level 7-15 Energy Restoration computers.
   
The Vanir's Cylon counterpart is the Cylon [[Hel]]
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The Vanir's Cylon counterpart is the Cylon [[Hel|Hel.]]
   
   
 
===In-game description===
 
===In-game description===
''The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.''
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''"The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.''
   
''As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities.''
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''As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities.''"
   
   

Revision as of 13:10, 4 July 2014

Template:Ship Infobox colThe Vanir, with its unique design is the third line ship you can choose when you reach level 20. It is a command vessel, so it should be used as a mobile base of operations. With up to five computer systems the Vanir can be vital tide-changer in some small skirmishes. It is also a ship you can buy with tylium but at 2,000,000 tylium, it may seem quite a distance to acquire than most ships. But it is a helpful bonus to any fleet. The Vanir can also be used as a missile ship as it can have systems which vastly improve the power supply. One of the issues with the Vanir's twin hull design is that enemiy Strikes can often get in between the hull, where your guns cant reach. Even though the Vanir is a command class Line, it does not have the most amount of Energy, something that can be misunderstood by those who did not look at its stats. In fact, actually the Aesir has more Energy, as it is a Cubit cost ship.

However, the Vanir still can be used as a 'Missile Boat' if the pilot dedicates most of its Computer slots for energy restoration. If a pilot wants his/her Vanir to become a 'Missile Boat', it is recommended to get Level 7-15 Energy Restoration computers.

The Vanir's Cylon counterpart is the Cylon Hel.


In-game description

"The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.

As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities."


Pre-installed systems

The Vanir is installed with these systems when bought from the hidden base:

  • HD-H40 "Stormstrike" Heavy Missile Battery
  • MEC-L31 "Talon" Heavy Cannon Battery × 2


Template:ShipBox