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+ | {{Template:Colonial_Ship_Infobox |
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− | {{Ship_Infobox_col |
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− | | |
+ | |Image=[[File:Vanir New Model Top Shot.png|250px]] |
+ | |Level Requirement = 20 |
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− | |tylium cost = 2,000,000 |
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+ | |Role = [[Command Class]] |
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− | |cubit cost = |
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− | | |
+ | |Weapon = 6 |
− | | |
+ | |Hull = 2 |
− | | |
+ | |Engine = 2 |
− | | |
+ | |Computer = 4 |
− | |hull = 2 |
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− | |engines = 2 |
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− | |computers = 4 |
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− | |hull points = 3,500 |
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|Armor = 40 |
|Armor = 40 |
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+ | |Durability = [[File:Mini Titanium Icon.png]] 35,000 |
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− | |armor = 40 |
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+ | |Critical Defense = 100 |
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− | |hull recovery = 19.5 |
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+ | |Avoidance = 50 |
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− | |durability = 35,000 |
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+ | |Turning Speed = 9 Deg/Sec. |
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− | |crit defense = 100 |
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+ | |Acceleration = 2 M/Sec² |
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− | |avoidance = 50 |
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+ | |Speed = 27.5 M/Sec. |
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− | |turn rate = 9 |
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+ | |Boost Speed = 42.5 M/Sec. |
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− | |torque = 9 |
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+ | |Boost Cost = 5.4 Tyl/Sec. |
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− | |acceleration = 2 |
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− | | |
+ | |FTL Range = 11 LY |
− | | |
+ | |FTL Charge = 25 Secs. |
− | | |
+ | |FTL Cost = 250 Tyl/LY |
− | | |
+ | |Power = 650 |
− | | |
+ | |Firewall Rating = 200 |
⚫ | |||
− | |ftl cost = 180 |
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+ | |Turning Acceleration = 9 Deg/Sec²|Emitter Rating = 200 |
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− | |power = 500 |
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+ | |Visual Range = 1,000 M|Purchase Cost = [[File:Mini Tylium Icon.png]] 2,000,000 tylium |
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− | |power recharge = 25 |
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+ | |Class = [[Line Ships|Line]] |
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− | |firewall = 150 |
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+ | |Counterpart = [[Hel]] |
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− | |dradis range = 4,000 |
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+ | |Advanced = [[Advanced Vanir]] |
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⚫ | |||
+ | |Inertial Compensation = 50 M/Sec.|Hull Points = 3,500 |
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⚫ | |||
+ | |Hull Recovery = 19/Sec. |
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+ | |Power Recharge = 28/Sec. |
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+ | |Dradis Range = 4,000 M}} |
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⚫ | The '''Vanir''', with its unique design, is the third [[Line Ships|line ship]] you can choose when you reach level 20. It is a [[Command Class|command]] vessel, so it should be used as a mobile base of operations. With four computer slots available the Vanir can be a vital tide-changer in some small skirmishes. It is also a ship you can buy with tylium but at 2,000,000 tylium, it may seem quite a distance to acquire than most ships. But it is a helpful bonus to any fleet. The Vanir can also be used as a missile ship as it can have systems installed which vastly improves the power supply. Although the ship's model shows an open space in between the left and right sides of the hull, strikes cannot pass through it, since the ship's collision box is exactly the same as all the other liners. Even though the Vanir is a command class line, it does not have the most amount of energy output among the un-advanced line ships, something that can be misunderstood by those who do not look at its stats. In fact, even after game update 46, the [[Aesir]] has more energy. Of the advanced versions, the [[Advanced Vanir]] now has the most energy of any [[Colonial]] line ship. |
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+ | The Vanir whilst slower than a [[Gungnir]] or [[Aesir]], is faster than a [[Jotunn]]. |
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⚫ | |||
⚫ | However, the Vanir still can be used as a 'Missile Boat' if the pilot dedicates most of its Computer slots for energy restoration. If a pilot wants his/her Vanir to become a 'Missile Boat', it is recommended to get Level 7-15 High Energy Capacitor Grids or Auxillary Power Grids for its computer slots. |
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− | The Vanir's Cylon counterpart is the Cylon [[Hel|Hel.]] |
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''"The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.'' |
''"The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.'' |
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− | ''As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities.'' |
+ | ''As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities.'' |
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+ | ''Role Bonus - Command: -150 to power cost for FTL Transponders."'' |
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− | ===Pre-installed systems=== |
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+ | ==Available Paints== |
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+ | *[[File:Apollon's Twilight Paint Image.png]] Apollon's Twilight (this was a limited edition) |
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⚫ | |||
+ | *[[File:Vanir - Classic.png]] Classic Vanir |
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⚫ | |||
+ | *[[File:Default Paint.png]] Default |
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+ | *[[File:Typhons Guardian Paint.png]] Typhon's Guardian (this was a limited edition). |
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+ | ==Equipment== |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | ==Gallery== |
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<gallery> |
<gallery> |
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+ | Vanir No 08.png |
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− | 250px-Vanir.png|The Vanir (original model) |
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+ | Vanir No 07.png |
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⚫ | |||
+ | Vanir No 06.png |
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− | Vanir New Model Top Shot.png|Current model of the Vanir (top view) |
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+ | Vanir No 05.png |
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+ | Vanir No 03.png |
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+ | Vanir No 04.png |
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+ | Vanir No 01.png |
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+ | Vanir No 02.png |
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⚫ | |||
</gallery> |
</gallery> |
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+ | ==Tips, Hints and Suggestions== |
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+ | *None. |
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− | {{ |
+ | {{Template:Ships}} |
[[Category:Colonial Line Ships]] |
[[Category:Colonial Line Ships]] |
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[[Category:Colonial Ships]] |
[[Category:Colonial Ships]] |
Latest revision as of 05:28, 14 February 2017
The Vanir, with its unique design, is the third line ship you can choose when you reach level 20. It is a command vessel, so it should be used as a mobile base of operations. With four computer slots available the Vanir can be a vital tide-changer in some small skirmishes. It is also a ship you can buy with tylium but at 2,000,000 tylium, it may seem quite a distance to acquire than most ships. But it is a helpful bonus to any fleet. The Vanir can also be used as a missile ship as it can have systems installed which vastly improves the power supply. Although the ship's model shows an open space in between the left and right sides of the hull, strikes cannot pass through it, since the ship's collision box is exactly the same as all the other liners. Even though the Vanir is a command class line, it does not have the most amount of energy output among the un-advanced line ships, something that can be misunderstood by those who do not look at its stats. In fact, even after game update 46, the Aesir has more energy. Of the advanced versions, the Advanced Vanir now has the most energy of any Colonial line ship.
The Vanir whilst slower than a Gungnir or Aesir, is faster than a Jotunn.
However, the Vanir still can be used as a 'Missile Boat' if the pilot dedicates most of its Computer slots for energy restoration. If a pilot wants his/her Vanir to become a 'Missile Boat', it is recommended to get Level 7-15 High Energy Capacitor Grids or Auxillary Power Grids for its computer slots.
In-game description[]
"The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.
As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities.
Role Bonus - Command: -150 to power cost for FTL Transponders."
Available Paints[]
- Apollon's Twilight (this was a limited edition)
- Classic Vanir
- Default
- Typhon's Guardian (this was a limited edition).
Equipment[]
The Vanir is pre-installed with these systems:
Gallery[]
Tips, Hints and Suggestions[]
- None.
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