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Template:Ship Infobox col The Scythe is the very first of the Escort-class ships that players can choose when they've reached lvl 10+. It costs only 600,000 Tylium to buy, which, by the time a player has reached level 10+, should be very cheap for them, if they've been managing their resources and wealth well. The upgrade cost for the ship is 45,000 cubits, which again, should be within a players price range with some mining and fighting. By design, the Scythe was obviously made for speed and manueverability, a perfect Interceptor of the Escort-class. Its sleek build also gives it a defensible advantage in that it makes a rather narrow target when faced from the front. Of all the escort ships, the Scythe is the smallest, but also the most manueverable, and the fastest, allowing it to perform lightning strikes to help rescue beleaguered allies or to intercept targets, until a slower moving Maul can come by to mop up.

For all its impressive speed and manueverability, the Scythe is not without a few significant disadvantages or weaknesses. All those engines take up virtually all available space there is, with over half the ship being its tylium reactors and drive assembly, meaning there is very little space for computers, hull armor, or even weapons. With over 4 Engine Slots (6 at max upgrade) and 4 Weapon Slots (5 at max upgrade), there was only enough space for 2 Hull Slots and 2 Computer Slots, which does not increase with upgrades. This unfortunately means that the Scythe is also one of the weakest of the escort ships, and can't take a lot of punishment. A few well placed hits from medium to capital grade weapons will see to its demise. While other ships of its size can't match its speed, strike crafts, like a Cylon Raider, Cylon Heavy Raider, or a Cylon War Raider, can easily get into the Scythe's blind spots and tear through what little armor the escort ship has and make short work of it. So even though it's so good on speed, it's best not to travel alone and have other Escort-class ships like the Glaive, the Maul, and the Halberd to back up. Strike crafts would be the best protection to have, while leaving the Escorts to deal with larger ships.

The Scythe commander has to be quick-thinking on his/her feet at all times, and be able to strategize as well as nagivate about in a battle quickly, in order to fully utilize the ships speed and manueverability to its fullest potential. They must also be cautious not to sustain too much damage due to the ships weak armor and lack of computerized advantages. But with good reflexes and command ability, the Scythe is an invaluable asset to any fleet.


In-game Description

The smallest of the three classes of abandoned escorts that the ground crews of the Galactica and Pegasus have so far managed to salvage. Over half of the Scythe's hull is taken up by its tylium reactors and drive assembly. The resulting high thrust-to-mass ratio allows rapid response to incoming threats and lightning strikes against the enemy.

An an Interceptor, the Scythe can be equipped with more engine systems than other escorts, increasing its already impressive performance.

Pre-Installed systems

The Scythe is installed with these systems when you buy it:

  • MEC-E12 "Claw" Medium Cannon Battery x3


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