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+ | {{Template:Colonial_Ship_Infobox |
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− | {{Ship_Infobox col |
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+ | |Level Requirement = 10 |
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− | |cubit cost = 45,000(Upgrade) |
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− | |tylum cost = 600,000 |
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− | | |
+ | |Weapon = 4 |
− | | |
+ | |Hull = 2 |
+ | |Engine = 4 |
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+ | |Computer = 2 |
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− | |weapons = 4, 6(adv) |
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+ | |Durability = [[File:Mini Titanium Icon.png]] 14,000 |
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− | |hull = 2 |
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+ | |Critical Defense = 80 |
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− | |engines = 4, 5(adv) |
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− | | |
+ | |Avoidance = 290 |
+ | |Turning Speed = 25 Deg/Sec. |
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− | |hull points = 1,400, 1,680(adv) |
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+ | |Acceleration = 5 M/Sec² |
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− | |hull recovery = 7.8, 14 |
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+ | |Speed = 40 M/Sec. |
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− | |durability = 14,000, 28,000 |
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+ | |Boost Speed = 60 M/Sec. |
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− | |crit defense = 80 |
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+ | |Boost Cost = 1.5 Tyl/Sec. |
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− | |avoidance = 210 |
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− | | |
+ | |FTL Range = 6.75 LY |
+ | |FTL Charge = 20 Secs. |
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− | |torque = 25 |
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+ | |FTL Cost = 80 Tyl/LY |
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− | |acceleration = 5 |
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− | | |
+ | |Power = 200 |
+ | |Counterpart = [[Banshee]] |
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− | |boost speed = 60 |
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+ | |Advanced = [[Advanced Scythe]] |
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− | |boost cost = 1.5 |
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− | | |
+ | |Firewall Rating = 100 |
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− | |ftl charge = 20 |
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+ | |Slot Image = [[File:195px-Scythe1.png]] |
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− | |ftl cost = 72 |
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+ | |Armor = 25|Turning Acceleration = 25 Deg/Sec²|Emitter Rating = 100 |
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− | |power = 200, 300 |
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+ | |Visual Range = 250 M|Purchase Cost = [[File:Mini Tylium Icon.png]] 600,000 tylium |
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− | |power recharge = 10 |
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+ | |Class = [[Escort Ships|Escort]] |
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− | |firewall = 50 |
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+ | |Inertial Compensation = 50 M/Sec.|Hull Points = 1,400 |
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− | |dradis range = 2,500|image = [[File:250px-Scythe.png]] |
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+ | |Hull Recovery = 7.8/Sec. |
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+ | |Power Recharge = 10/Sec. |
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⚫ | |||
+ | |Dradis Range = 2,500 M}} |
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⚫ | The '''Scythe''' is one of the very first of the [[Escort Ships|Escort]] class ships that players can choose when they have reached level 10. It costs only 600,000 Tylium to buy, which, by the time a player has reached level 10, should be very cheap for them. By design, the Scythe is made for speed and manueverability, a perfect [[Interceptor Class|Interceptor]] of the Escort class. Its sleek build also gives it a defensible advantage in that it makes a rather narrow target when faced from the front. Of all the escort ships, the Scythe is the smallest, but also the most manueverable, and the fastest, allowing it to perform lightning strikes to help rescue beleaguered allies or to intercept targets, until a slower moving [[Maul]] can come by to mop up. Its increased speed gives it a huge advantage against [[Strike Ships|strike]] craft, who usually attempt to run when faced with escorts. If enough drive overchargers or turbo boosters are installed, the Scythe becomes the ultimate anti-strike weapon. |
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− | For all its impressive speed and manueverability, the Scythe is not without a few significant disadvantages or weaknesses. All those engines take up virtually all available space there is, with over half the ship being its tylium reactors and drive assembly, meaning there is very little space for computers, hull armor, or even weapons. With |
+ | For all its impressive speed and manueverability, the Scythe is not without a few significant disadvantages or weaknesses. All those engines take up virtually all available space there is, with over half the ship being its tylium reactors and drive assembly, meaning there is very little space for computers, hull armor, or even weapons. With 4 Engine Slots and 4 Weapon Slots (the [[Advanced Scythe|advanced version has]] 5 Engine Slots and 6 Weapons Slots), there is only enough space for 2 Hull Slots and 2 Computer Slots, which do not increase when advanced. This unfortunately means that the Scythe is also one of the weakest of the escort ships, and can't take a lot of punishment. A few well placed hits from medium to capital grade weapons will see to its demise. While other ships of its size can't match its speed, expierienced players in strike crafts, like a [[Cylon Raider]], [[Cylon Heavy Raider]], or a [[Cylon War Raider]], can attempt get into the Scythe's blind spots and tear through what little armor the escort ship has and make short work of it. While the high turn rate can deal with one or two, a swarm of strikes can decimate it quickly. So even though it's so good on speed, it's best not to travel alone and have other Escort class ships like the [[Glaive]], the [[Maul]], and/or the [[Halberd]] to back up. Strike craft would be the best protection to have, while leaving the Escort to deal with larger ships.The Scythe is one of two colonial escort ships that costs 600,000 tylium. |
⚫ | |||
− | The Scythe commander has to be quick-thinking on his/her feet at all times, and be able to strategize as well as nagivate about in a battle quickly, in order to fully utilize the ships speed and manueverability to its fullest potential. They must also be cautious not to sustain too much damage due to the ships weak armor and lack of computerized advantages. But with good reflexes and command ability, the Scythe is an invaluable asset to any fleet. |
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⚫ | ''"The smallest of the three classes of abandoned escorts that the ground crews of the Galactica and Pegasus have so far managed to salvage. Over half of the Scythe's hull is taken up by its tylium reactors and drive assembly. The resulting high thrust-to-mass ratio allows rapid response to incoming threats and lightning strikes against the enemy.'' |
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⚫ | |||
+ | ==Available Paints== |
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+ | *[[File:Default Paint.png]] Default |
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⚫ | ''The smallest of the three classes of abandoned escorts that the ground crews of the Galactica and Pegasus have so far managed to salvage. Over half of the Scythe's hull is taken up by its tylium reactors and drive assembly. The resulting high thrust-to-mass ratio allows rapid response to incoming threats and lightning strikes against the enemy.'' |
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+ | *[[File:Col - Gold.png]] Gold |
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+ | *[[File:Col - Longest Night.png]] Longest Night |
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+ | *[[File:Scythe-Gungnir - Oxide Camo.png]] Oxide Camo. |
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+ | ==Equipment== |
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+ | ==Gallery== |
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− | skins: |
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+ | <gallery> |
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− | |||
+ | Scythe 03.png |
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− | Oxide Cammo |
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+ | Scythe 02.png |
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− | |||
+ | Scythe 01.png |
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− | ===Pre-Installed systems=== |
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+ | Scythe No 07.png |
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+ | Scythe No 04.png |
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+ | Scythe No 06.png |
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− | |||
+ | Scythe No 05.png |
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− | |||
+ | Hscythe.jpg |
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− | <gallery captionalign="left"> |
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</gallery> |
</gallery> |
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+ | ==Tips, Hints and Suggestions== |
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+ | *None. |
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− | {{ |
+ | {{Template:Ships}} |
[[Category:Colonial Escort Ships]] |
[[Category:Colonial Escort Ships]] |
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[[Category:Colonial Ships]] |
[[Category:Colonial Ships]] |
Latest revision as of 02:25, 6 February 2017
The Scythe is one of the very first of the Escort class ships that players can choose when they have reached level 10. It costs only 600,000 Tylium to buy, which, by the time a player has reached level 10, should be very cheap for them. By design, the Scythe is made for speed and manueverability, a perfect Interceptor of the Escort class. Its sleek build also gives it a defensible advantage in that it makes a rather narrow target when faced from the front. Of all the escort ships, the Scythe is the smallest, but also the most manueverable, and the fastest, allowing it to perform lightning strikes to help rescue beleaguered allies or to intercept targets, until a slower moving Maul can come by to mop up. Its increased speed gives it a huge advantage against strike craft, who usually attempt to run when faced with escorts. If enough drive overchargers or turbo boosters are installed, the Scythe becomes the ultimate anti-strike weapon.
For all its impressive speed and manueverability, the Scythe is not without a few significant disadvantages or weaknesses. All those engines take up virtually all available space there is, with over half the ship being its tylium reactors and drive assembly, meaning there is very little space for computers, hull armor, or even weapons. With 4 Engine Slots and 4 Weapon Slots (the advanced version has 5 Engine Slots and 6 Weapons Slots), there is only enough space for 2 Hull Slots and 2 Computer Slots, which do not increase when advanced. This unfortunately means that the Scythe is also one of the weakest of the escort ships, and can't take a lot of punishment. A few well placed hits from medium to capital grade weapons will see to its demise. While other ships of its size can't match its speed, expierienced players in strike crafts, like a Cylon Raider, Cylon Heavy Raider, or a Cylon War Raider, can attempt get into the Scythe's blind spots and tear through what little armor the escort ship has and make short work of it. While the high turn rate can deal with one or two, a swarm of strikes can decimate it quickly. So even though it's so good on speed, it's best not to travel alone and have other Escort class ships like the Glaive, the Maul, and/or the Halberd to back up. Strike craft would be the best protection to have, while leaving the Escort to deal with larger ships.The Scythe is one of two colonial escort ships that costs 600,000 tylium.
In-game Description[]
"The smallest of the three classes of abandoned escorts that the ground crews of the Galactica and Pegasus have so far managed to salvage. Over half of the Scythe's hull is taken up by its tylium reactors and drive assembly. The resulting high thrust-to-mass ratio allows rapid response to incoming threats and lightning strikes against the enemy.
An an Interceptor, the Scythe can be equipped with more engine systems than other escorts, increasing its already impressive performance."
Available Paints[]
Equipment[]
The Scythe is pre-installed with these systems:
Gallery[]
Tips, Hints and Suggestions[]
- None.
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