Battlestar Galactica Online Wiki
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{{Template:Colonial_Ship_Infobox
Rhino
 
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|Level Requirement = 1
[[Category:Colonial Ships]]
 
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|Role = [[Assault Class]]
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|Weapon = 4
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|Hull = 5
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|Engine = 2
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|Computer = 2
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|Durability = [[File:Mini Titanium Icon.png]] 11,000
  +
|Critical Defense = 120
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|Avoidance = 490
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|Turning Speed = 45 Deg/Sec.
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|Acceleration = 8 M/Sec²
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|Speed = 50 M/Sec.
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|Boost Speed = 75 M/Sec.
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|Boost Cost = 0.7 Tyl/LY
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|FTL Range = 5 LY
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|FTL Charge = 15 Secs.
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|FTL Cost = 30 Tyl/LY
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|Power = 150
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|Firewall Rating = 150
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|Image = [[File:Rhinoupdatedmodel.png|250px]]
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|Slot Image = [[File:275px-Rhinodiag.png|250px]]
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|Armor = 10|Turning Acceleration = 45 Deg/Sec²|Emitter Rating = 150
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|Visual Range = 250 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 36,000 cubits
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|Class = [[Strike Ships|Strike]]
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|Counterpart = [[Marauder]]
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|Advanced = [[Advanced Rhino]]
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|Inertial Compensation = 100 M/Sec.|Hull Points = 715
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|Hull Recovery = 5.5/Sec.
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|Power Recharge = 5/Sec.
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|Dradis Range = 2,500 M}}
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The '''Rhino''' is a  [[Assault Class|assault]] strike of the [[Colonial]] fleet. The Rhino is the tank of the strikes and is best used for getting escorts and lines attention off of weaker targets. Absorbing damage off of other strikes with''' '''ease it can also be equipped to handle any situation. Against strikes it can take on three at the same time but with escorts and lines its best to use a group of strikes as you are a bigger target so their weapons can hit you easier.
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However, the Rhino is slow and cumbersome, having little evasion. When upgraded, the Rhino can take 5 weapons, but the 5th weapon added will be facing the back. This prevents enemy players from attacking its blind spot, but it does not increase the Rhino's offensive capabilities.
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==In-game Description==
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''"An extremely rugged and heavily armored strike craft, only a small number of Rhinos have so far been discovered by the Colonial Fleet, and bringing them back into service requires a significant investment of time and resources. However, their ability to withstand incredible punishment has already made them highly valued.''
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''As an Assault ship, the Rhino can be equipped with more hull systems than other strike craft, further increasing its toughness and defensive capabilities."''
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==Available Paints==
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*[[File:Default Paint.png]] Default
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*[[File:Col - Gold.png]] Gold
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*[[File:Col - Longest Night.png]] Longest Night
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*[[File:Typhons Paladin.png]] Typhon's Paladin (limited edition).
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==Equipment==
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The Rhino is pre-installed with these systems:
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*[[File:General_Launcher_Icon.png]] 2 x HD-70 "Lightning" Light Missile Launcher.
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==Gallery==
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<gallery>
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Rhino No 01.png
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Rhino No 03.png
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Rhino No 02.png
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Rhinoupdatedmodel.png
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Rhino No 05.png
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Rhino No 06.png
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Rhino No 07.png
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Rhino No 04.png
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</gallery>
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==Tips, Hints and Suggestions==
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*None.
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{{Template:Ships}}
 
[[Category:Colonial Strike Ships]]
 
[[Category:Colonial Strike Ships]]
[[Category:Strike Ships]]
+
[[Category:Colonial Ships]]
 
[[Category:Colonial]]

Latest revision as of 01:43, 14 March 2017

Rhino
Rhinoupdatedmodel
Ship Info
Level Requirement

1

Purchase Cost

Mini Cubit Icon 36,000 cubits

Class

Strike

Role

Assault Class

Counterpart

Marauder

Upgrade To

Advanced Rhino

Equipment Slots
275px-Rhinodiag
Weapon

4

Hull

5

Engine

2

Computer

2

Hull Systems
Hull Points

715

Hull Recovery

5.5/Sec.

Durability

Mini Titanium Icon 11,000

Armor

10

Critical Defense

120

Engine Systems
Avoidance

490

Turning Speed

45 Deg/Sec.

Turning Acceleration

45 Deg/Sec²

Inertial Compensation

100 M/Sec.

Acceleration

8 M/Sec²

Speed

50 M/Sec.

Boost Speed

75 M/Sec.

Boost Cost

0.7 Tyl/LY

FTL Systems
FTL Range

5 LY

FTL Charge

15 Secs.

FTL Cost

30 Tyl/LY

Computer Systems
Power

150

Power Recharge

5/Sec.

Firewall Rating

150

Emitter Rating

150

Dradis Range

2,500 M

Visual Range

250 M

The Rhino is a  assault strike of the Colonial fleet. The Rhino is the tank of the strikes and is best used for getting escorts and lines attention off of weaker targets. Absorbing damage off of other strikes with ease it can also be equipped to handle any situation. Against strikes it can take on three at the same time but with escorts and lines its best to use a group of strikes as you are a bigger target so their weapons can hit you easier.

However, the Rhino is slow and cumbersome, having little evasion. When upgraded, the Rhino can take 5 weapons, but the 5th weapon added will be facing the back. This prevents enemy players from attacking its blind spot, but it does not increase the Rhino's offensive capabilities.

In-game Description[]

"An extremely rugged and heavily armored strike craft, only a small number of Rhinos have so far been discovered by the Colonial Fleet, and bringing them back into service requires a significant investment of time and resources. However, their ability to withstand incredible punishment has already made them highly valued.

As an Assault ship, the Rhino can be equipped with more hull systems than other strike craft, further increasing its toughness and defensive capabilities."

Available Paints[]

  • Default Paint Default
  • Col - Gold Gold
  • Col - Longest Night Longest Night
  • Typhons Paladin Typhon's Paladin (limited edition).

Equipment[]

The Rhino is pre-installed with these systems:

  • General Launcher Icon 2 x HD-70 "Lightning" Light Missile Launcher.

Gallery[]

Tips, Hints and Suggestions[]

  • None.