Battlestar Galactica Online Wiki
mNo edit summary
mNo edit summary
Tag: rte-wysiwyg
Line 1: Line 1:
   
 
{{Ship_Infobox_col
 
{{Ship_Infobox_col
|cubit cost =
 
|tylium cost =
 
|merit cost =
 
 
|role = Force Recon
 
|role = Force Recon
|weapons = 3 (2 x cannon, 1 x launcher)
+
|weapons =
 
|hull = 2
 
|hull = 2
 
|engines = 2
 
|engines = 2
Line 24: Line 21:
 
|dradis range = 2,250 M|image = [[File:Raven Mk IV-R.png|250px]]|hull recovery = 3/Sec.
 
|dradis range = 2,250 M|image = [[File:Raven Mk IV-R.png|250px]]|hull recovery = 3/Sec.
 
|durability = [[File:Mini Titanium Icon.png]] 3,500
 
|durability = [[File:Mini Titanium Icon.png]] 3,500
|turn rate = 53 Deg/Sec
+
|turn rate = 53 Deg/Sec
 
|acceleration = 13 M/Sec²|turning acceleration = 82.5 Deg/Sec²|emitter = 100
 
|acceleration = 13 M/Sec²|turning acceleration = 82.5 Deg/Sec²|emitter = 100
|visual range = 225 M|cost = [[File:Mini Merit Icon.png]] 35,000
+
|visual range = 225 M|cost = [[File:Mini Merit Icon.png]] 35,000 merits
 
|min. level = 1
 
|min. level = 1
 
|class = Strike
 
|class = Strike
 
|System image = [[File:Colonial Stealth Ship Raven Mk-VI-R Systems Slots.png|250px]]
 
|System image = [[File:Colonial Stealth Ship Raven Mk-VI-R Systems Slots.png|250px]]
 
|System Image = [[File:Colonial Stealth Ship Raven Mk-VI-R Systems Slots.png|250px]]
 
|System Image = [[File:Colonial Stealth Ship Raven Mk-VI-R Systems Slots.png|250px]]
  +
|inertial compensation = 175 M/Sec.|guns = 2
|inertial compensation = 175 M/Sec.}}The '''Raven Mark IV-R''' (mistakenly labelled the Mk VI-R in some images released by Big Point) is the Colonial [[:Category:Stealth Ships|stealth ship]]. As this ship can only be purchased with [[merits]], it is only available to players who have been playing the game for quite some time. Designed as a "glass cannon", the ship is designed to be fast, do a lot of damage in a short period, yet not able to take much damage. It is intended for hit and run tactics. This ship has weapons which are unique to this ship that may not be used with any other ship. These new weapons include:
+
|launchers = 1}}The '''Raven Mark IV-R''' (mistakenly labelled the Mk VI-R in some images released by Big Point) is the Colonial [[:Category:Stealth Ships|stealth ship]]. As this ship can only be purchased with [[merits]], it is only available to players who have been playing the game for quite some time. Designed as a "glass cannon", the ship is designed to be fast, do a lot of damage in a short period, yet not able to take much damage. It is intended for hit and run tactics. This ship has weapons which are unique to this ship that may not be used with any other ship. These new weapons include:
   
 
: <u>(a) Cannons</u>:
 
: <u>(a) Cannons</u>:
Line 63: Line 61:
 
==Pre-installed systems==
 
==Pre-installed systems==
 
<p style="text-align: left;">The Raven Mark IV-R is pre-installed with these systems:</p>
 
<p style="text-align: left;">The Raven Mark IV-R is pre-installed with these systems:</p>
  +
   
 
*2 x KEW-2B Stiletto - 11.7mm Machine Guns; and
 
*2 x KEW-2B Stiletto - 11.7mm Machine Guns; and

Revision as of 05:26, 8 February 2015

Template:Ship Infobox colThe Raven Mark IV-R (mistakenly labelled the Mk VI-R in some images released by Big Point) is the Colonial stealth ship. As this ship can only be purchased with merits, it is only available to players who have been playing the game for quite some time. Designed as a "glass cannon", the ship is designed to be fast, do a lot of damage in a short period, yet not able to take much damage. It is intended for hit and run tactics. This ship has weapons which are unique to this ship that may not be used with any other ship. These new weapons include:

(a) Cannons:
  • KEW-2B Stiletto – 11.7mm Machine Gun: This low power weapon is able to fire every 0.2 seconds. It’s a rapid fire weapon designed for harassment.
  • KEW-9A Dagger – 20mm Autocannon: This is a standard weapon for any strike fighter. It has good hitting power, but it’s nothing flashy.
  • FC-39B Blackjack – 8mm Flechette Cannon:  This cannon fires a shell that explodes not long after leaving the barrel. It showers the target in hyper accelerated micro-projectiles. It is very accurate but has poor armor piercing abilities. It also has an optimal range of 150 meters.
(b) Launchers:
  • SIW-9M Wasp – Interceptor Missile: This is an exceptionally agile missile intended to for use against strikes. It has a top speed of 200 meters per second and the ability to turn up to 170 degrees at a time. It does 375 damage when it hits with a power cost of 5. The cooldown on the missile ranges for 30 – 23.5 seconds.
  • ASM-A9 Zephyr – Heavy Missile: The heavy missile is intended for anti-line ship work. It does 500 damage per hit and has a range of 1200 meters. This is basically an escort missile attached to the underside of the hull. It has a top speed of 130, but very poor turning rates. It has a cooldown time that ranges from 75 seconds to 59 seconds.
  •  DFSR-18 Hornet – 88mm Rocket Pack: These have some cool new mechanics with them, and are the exception to the rule mentioned above. These are simply dumbfire rockets the fire straight out from the launcher. They have good speed and hitting power. They also don’t require a target to be launched. With these weapons you have to really learn how to lead the target. These weapons have a high power cost because they can fire as quickly as every 0.9 seconds. They do 200 points of damage per hit.
  •  Mk 90 Blackout  – Electromagnetic Mine Launcher: This harassment weapon is mainly designed to hinder pursuers. It drains energy from the target.

The stealth ship has a role ability called “stealth mode”. When you engage stealth mode, your ship plays this cool animation where your wings and weapons retract. When stealth mode is active, the following happens:

  • Player’s brackets do not appear.
  • Any player targeting the stealth ship loses its target.
  • Player does not show up on DRADIS.
  • Missiles Lose Lock.

Keep in mind is the stealth ship doesn’t actually disappear. If you can find it and select it in space, then you can reacquire it. Additionally, there are some conditions that can disable stealth mode:

  • Damage disables stealth mode.
  • Turning on or firing weapons disables stealth mode.
  • Activating Boost Disables Stealth Mode.
  • Entering Threat via missiles fired, damage received, or being effected by a debuff.

The "stealth mode" role ability has a cool down period between uses. This cool down period may be reduced by upgrading the "stealth mode" role ability with merits, or using one of the pieces of hull equipment. Stealth mode can only be upgraded to a maximum of level 10.

This ship also saw the introiduction of 15 new skills associated with the weapons for the stealth ship.

The Cylon equivalent is the Malefactor Type-1.

This ship can be upgraded/advanced. See also the Advanced Raven Mark IV-R/A.

In-game description

"The Raven Mk IV-R, designed towards the end of the 1st Cylon War as a recon fighter, is a modification of the standard Viper Mk VI. The ship has a low signature profile due to a composite hull material and the ability to retract its weapons. The ship saw little action during the war, and its weapon complement never really allowed performance in a standard combat role. After the 1st Cylon War, the Raven was quickly relegated to the role of reconnaissance, because the Colonial Military saw little need for a stealth fighter in the Post-Cylon War combat doctrine."

Pre-installed systems

The Raven Mark IV-R is pre-installed with these systems:


  • 2 x KEW-2B Stiletto - 11.7mm Machine Guns; and
  • 1 x Role Ability - Stealth Mode (note, this cannot be removed from the ship but does not take up an equipment slot either).

Gallery


Template:ShipBox