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{{Template:Ship Infobox col
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{{Template:Colonial_Ship_Infobox
|cubit cost =
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|Level Requirement = 1
 
|Role = [[Command Class]]
|tylium cost = 75,000
 
|min. level = 1
+
|Weapon = 3
 
|Hull = 2
|role = [[Command Role]]
 
|weapons = 3
+
|Engine = 2
|hull = 2
+
|Computer = 4
  +
|Durability = [[File:Mini Titanium Icon.png]] 5,000
|engines = 2
 
  +
|Critical Defense = 100
|computers = 4
 
|hull points = 500
+
|Avoidance = 500
  +
|Turning Speed = 47.5 Deg/Sec.
|hull recovery = 3
 
  +
|Acceleration = 10 M/Sec²
|durability = 5,000
 
  +
|Speed = 52.5 M/Sec.
|crit defense = 100
 
  +
|Boost Speed = 77.5 M/Sec.
|avoidance = 500
 
|turn rate = 47.5
+
|Boost Cost = 0.6 Tyl/Sec.
 
|FTL Range = 5.5 LY
|acceleration = 10
 
|flank speed = 52.5
+
|FTL Charge = 15 Secs.
|boost speed = 77.5
+
|FTL Cost = 30 Tyl/LY
|boost cost = 0.6
+
|Power = 150
  +
|Firewall Rating = 200
|ftl range = 5.5 LY
 
 
|Image = [[File:250px-Raptor.png]]
|ftl charge = 15 secs.
 
 
|Slot Image = [[File:275px-Ship1a.png|250px]]
|ftl cost = 30/LY
 
  +
|Armor = 5|Turning Acceleration = 47.5 Deg/Sec²|Emitter Rating = 200
|power = 150
 
  +
|Visual Range = 500 M|Purchase Cost = [[File:Mini Tylium Icon.png]] 75,000 Tylium
|power recharge = 5.5
 
  +
|Class = [[Strike Ships|Strike]]
|firewall = 200
 
  +
|Counterpart = [[Cylon Heavy Raider]]
|dradis range = 3,000 m|image = [[File:250px-Raptor.png]]
 
|System image = [[File:250px-Raptor.png]]
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|Advanced = [[Advanced Raptor]]
  +
|Inertial Compensation = 100 M/Sec.|Hull Points = 500
|System Image = [[File:275px-Ship1a.png|250px]]|armor = 5|turning acceleration = 47.5|emitter = 200
 
  +
|Hull Recovery = 3/Sec.
|visual range = 500 m}}The '''Raptor''' is the basic [[Command Class|command]] ship in the [[Colonial]] fleet. With twice the computer systems of other strikes, it is designed to play a support role rather than combat. Using a combination of boosters and degraders, they can improve allies systems while de-grading the enemies. However, due to the low power supply of strike class ships, they are unable to maintain these support systems for long. It is recommended to only use these systems against other strike class ships due to their fast loading speed.
 
  +
|Power Recharge = 5.5/Sec.
  +
|Dradis Range = 3,000 M}}
 
The '''Raptor''' is the basic [[Command Class|command]] ship in the [[Colonial]] fleet. With twice the computer systems of other strikes, it is designed to play a support role rather than combat. Using a combination of boosters and degraders, they can improve allies systems while de-grading the enemies. However, due to the low power supply of strike class ships, they are unable to maintain these support systems for long. It is recommended to only use these systems against other strike class ships due to their fast loading speed.
   
Many players buy the Raptor when they reach higher levels for [[mining]], as the Raptor is slower, therefore not necessarily recommended for combat. However, a good Raptor can be more useful in combat as, whilst it is slower than a Viper, it has got more hull points and more computer slots. Additionally, as a command ship, Raptors have a greater visual range than other strike craft making it easier for them to detect Stealth Ships, which may be increased by use4 of a SAD Odin Dradis module computer.
+
Many players buy the Raptor when they reach higher levels for [[mining]], as the Raptor is slower, therefore not necessarily recommended for combat. However, a good Raptor can be more useful in combat as, whilst it is slower than a Viper, it has got more hull points and more computer slots. Additionally, as a command ship, Raptors have a greater visual range than other strike craft making it easier for them to detect Stealth Ships, which may be increased by use of a SAD Odin Dradis module computer.
   
The Raptor has a role bonus where FTL transponder power costs are reduced by 25 when used by this vehicle.
+
The Raptor has a role bonus where FTL transponder power costs are reduced by 25 when used by this ship.
   
The Raptors Cylon counterpart is the [[Cylon Heavy Raider]]. The Raptor is no longer available as a starter ship and must be purchased if players want it.
+
The Raptor is no longer available as a starter ship and must be purchased if players want it.
   
 
==In-game Description==
This ship can be upgraded/advanced. See also the [[Advanced Raptor]].
 
 
 
===In-game Description===
 
 
''"The eyes and ears of the Colonial fleet, the Raptor is designed for rapid reconnaissance and combat support and coordination via its impressive sensor and communications suite. It can be also be equipped with a variety of light autocannon and missile pods for bothe defense and offensive operations.''
 
''"The eyes and ears of the Colonial fleet, the Raptor is designed for rapid reconnaissance and combat support and coordination via its impressive sensor and communications suite. It can be also be equipped with a variety of light autocannon and missile pods for bothe defense and offensive operations.''
   
 
''As a Command ship, the Raptor can be equipped with more computer systems than other strike craft, increasing its electronic warfare and support capabilites."''
 
''As a Command ship, the Raptor can be equipped with more computer systems than other strike craft, increasing its electronic warfare and support capabilites."''
   
  +
==Available Paints==
 
*[[File:Raptor - Civilian.png]] Civilian
  +
*[[File:Default Paint.png]] Default
 
*[[File:Raptor - Frost Pine Camo.png]] Frost Pine Camo
  +
*[[File:Col - Gold.png]] Gold
 
*[[File:Raptor - Grey Edge.png]] Grey Edge
  +
*[[File:Col - Longest Night.png]] Longest Night
 
*[[File:Raptor - Oxide Camo.png]] Oxide Camo
  +
*[[File:Raptor - Purple Camo.png]] Purple Camo
 
*[[File:Raptor - Rescue.png]] Rescue
   
  +
==Equipment==
 
===Pre-set Systems===
 
 
The Raptor is pre-installed with these systems:
 
The Raptor is pre-installed with these systems:
*1 x MEC-A6 "Fang" Light Autocannon; and
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*[[File:General_Cannon_Icon.png]] 1 x MEC-A6 "Fang" Light Autocannon; and
*1 x HD-70 "Lightning" Light Missile Launcher.
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*[[File:General_Launcher_Icon.png]] 1 x HD-70 "Lightning" Light Missile Launcher.
  +
==Gallery==
 
 
 
 
<gallery position="center">
 
<gallery position="center">
 
Raptor No 01.png|Raptor
 
Raptor No 01.png|Raptor
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Raptor No 03.png|Raptor
 
Raptor No 03.png|Raptor
 
Raptor No 02.png|Raptor
 
Raptor No 02.png|Raptor
  +
Advanced Raptor Civilian.png|Civilian Paint
  +
Advanced Raptor Frost Pine Camo.png|Forest Pine Camo Paint
  +
Advanced Raptor Grey Edge.png|Grey Edge Paint
  +
Advanced Raptor Oxide Camo.png|Oxide Camo Paint
  +
Advanced Raptor Rescue.png|Rescue Paint
 
</gallery>
 
</gallery>
  +
==Tips, Hints and Suggestions==
  +
*None.
   
  +
{{Ships}}
 
===Paint Jobs===
 
 
<gallery type="slideshow" position="left" crop="true">
 
Advanced Raptor Civilian.png|Civilian
 
Advanced Raptor Frost Pine Camo.png|Forest Pine Camo
 
Advanced Raptor Grey Edge.png|Grey Edge
 
Advanced Raptor Oxide Camo.png|Oxide Camo
 
Advanced Raptor Rescue.png|Rescue
 
</gallery>
 
 
 
 
 
 
 
 
 
 
{{ShipBox}}
 
 
[[Category:Colonial Strike Ships]]
 
[[Category:Colonial Strike Ships]]
 
[[Category:Colonial Ships]]
 
[[Category:Colonial Ships]]

Latest revision as of 01:56, 3 February 2017

Raptor
250px-Raptor
Ship Info
Level Requirement

1

Purchase Cost

Mini Tylium Icon 75,000 Tylium

Class

Strike

Role

Command Class

Counterpart

Cylon Heavy Raider

Upgrade To

Advanced Raptor

Equipment Slots
275px-Ship1a
Weapon

3

Hull

2

Engine

2

Computer

4

Hull Systems
Hull Points

500

Hull Recovery

3/Sec.

Durability

Mini Titanium Icon 5,000

Armor

5

Critical Defense

100

Engine Systems
Avoidance

500

Turning Speed

47.5 Deg/Sec.

Turning Acceleration

47.5 Deg/Sec²

Inertial Compensation

100 M/Sec.

Acceleration

10 M/Sec²

Speed

52.5 M/Sec.

Boost Speed

77.5 M/Sec.

Boost Cost

0.6 Tyl/Sec.

FTL Systems
FTL Range

5.5 LY

FTL Charge

15 Secs.

FTL Cost

30 Tyl/LY

Computer Systems
Power

150

Power Recharge

5.5/Sec.

Firewall Rating

200

Emitter Rating

200

Dradis Range

3,000 M

Visual Range

500 M

The Raptor is the basic command ship in the Colonial fleet. With twice the computer systems of other strikes, it is designed to play a support role rather than combat. Using a combination of boosters and degraders, they can improve allies systems while de-grading the enemies. However, due to the low power supply of strike class ships, they are unable to maintain these support systems for long. It is recommended to only use these systems against other strike class ships due to their fast loading speed.

Many players buy the Raptor when they reach higher levels for mining, as the Raptor is slower, therefore not necessarily recommended for combat. However, a good Raptor can be more useful in combat as, whilst it is slower than a Viper, it has got more hull points and more computer slots. Additionally, as a command ship, Raptors have a greater visual range than other strike craft making it easier for them to detect Stealth Ships, which may be increased by use of a SAD Odin Dradis module computer.

The Raptor has a role bonus where FTL transponder power costs are reduced by 25 when used by this ship.

The Raptor is no longer available as a starter ship and must be purchased if players want it.

In-game Description[]

"The eyes and ears of the Colonial fleet, the Raptor is designed for rapid reconnaissance and combat support and coordination via its impressive sensor and communications suite. It can be also be equipped with a variety of light autocannon and missile pods for bothe defense and offensive operations.

As a Command ship, the Raptor can be equipped with more computer systems than other strike craft, increasing its electronic warfare and support capabilites."

Available Paints[]

  • Raptor - Civilian Civilian
  • Default Paint Default
  • Raptor - Frost Pine Camo Frost Pine Camo
  • Col - Gold Gold
  • Raptor - Grey Edge Grey Edge
  • Col - Longest Night Longest Night
  • Raptor - Oxide Camo Oxide Camo
  • Raptor - Purple Camo Purple Camo
  • Raptor - Rescue Rescue

Equipment[]

The Raptor is pre-installed with these systems:

  • General Cannon Icon 1 x MEC-A6 "Fang" Light Autocannon; and
  • General Launcher Icon 1 x HD-70 "Lightning" Light Missile Launcher.

Gallery[]

Tips, Hints and Suggestions[]

  • None.