Battlestar Galactica Online Wiki
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Outposts are battle stations which can be used in other systems as long as there is sufficient activity within the system. It is marked by a symbol of a ship in the System Map.

Colonial Outpost New Interior

Current Colonial Outpost interior

Activity in a system is determined by the oupost progress percent counter in the top left-hand corner of the screen. outpost progress is increased by mining (either individually or through Mining Ships), killing NPCs (PVE), or other players (PVP). Once the Outpost Progress reaches 90% (which should also be level 2 system control), an Outpost will automatically jump into the system. Note that the maximum value for outpost progress is 300%.

However, there is a auto-drain per minute. As soon as outpost progress

Cylon Outpost Interior CIC

Current Cylon Outpost interior

drops down below 90%, the Outpost will jump out. Enemy outposts can be forced to leave the system upon successful destruction during battle. Please note, unsuccessful Freighter in Distress missions will subtract 15% from the outpost progress counter.

If the outpost is forced out of the system due to damage, the side owning the outpost will have their Outpost progress value replaced with a countdown for Outpost repairing. This timer starts at 60 minutes.Once this has expired, the outpost prgress counter will re-commence.

It is possible for both factions have their respective outposts in a single system. This is shown on the system map with a split color circle.

Following updates in 2014, Outposts now come in three versions, the regular outpost (which now has 50,000 base hull points), the upgraded version (which has 55,000 base hull points) and fortified (which has 60,000 base hull points).

System control now ranges from level 0 to 10. When an Outpost first enters a system (when system control reaches level 2) it will be a regular outpost. At level 3, the Outpost will acquire an FTL jump beacon and 2 x light sentry platforms. Level 4 will see it acquire an additional 2 x light weapons platforms, taking it to a total of 4. It takes until level 5 for the outpost to become an Upgraded version, and 2 of the light sentry platforms are replaced by 2 medium sentry platforms. Sentry platforms have automated weapons and come in light (7,500 base hull points), medium (10,000 base hull points) and heavy (15,000 base hull points). The weapons on the platforms do more damage as the size increases and are designed to make the Outpost harder to kill. At each level after level 5 and up to level 8, the Outpost will gain/upgrade the weapons platforms - level 6 sees the 2 remaining light sentry platforms replaced by mediums sentry platforms; level 7 sees 2 of the medium sentry platforms replaced by heavy sentry platforms; level 8 sees the remaining medium sentry platforms replaced by heavy sentry platforms and the Upgraded Outpost is replaced by a Fortified Outpost. No further upgrades occur at levels 9 or 10.

By level 10, the system should have a fortified outpost bordered with 4 heavy sentry platforms surrounding it. The sentry platforms have weapons on them which add to the firepower of the Outpost. Regardless of the size, the sentry platform has 3000 energy.

Game Update 47, released on 11 November 2014, introduced a scaling dymanic for Outposts and weapons platforms. Whilst the base hull points for Outposts and Weapons Platforms remain the same, the game now applies dynamic scaling to their hullpoints dependent on sector control points. The "dominant" faction sees a penalty applied of up to -36% to the hullpoints for its Outposts and Weapons platforms, whilst the "under dog" faction sees a bonus applied of up to +36% to the hullpoints for its Outposts and Weapons Platforms. These bonuses and penalties will update as sector control changes.


Docking With Outposts

Outposts can be docked with by pilots for running maintenance for their ships and to restock supplies. The distance for docking is within 999 metres. Pilots who "die" during battle (i.e. be rescued during search and rescue operations) respawn inside an outpost, either in the system they were defeated in (if their faction outpost is available), or in the nearest system.

The following NPC can be found within the Outpost:

Pilots may choose to do the following by interacting with the NPC:

  • Buy/sell items, salvage, and loot;
  • Install/uninstall systems;
  • Upgrade systems;
  • Restore ship and system durability;
  • Change ship assignment;
  • Sell water; and
  • Purchase/advance ships.

With the release of Game Update 47, should a player attempt top dock with an Outpost whilst in combat or in "threat", it will take 10 seconds for their ship to dock.

Restricted Systems

Each faction has several systems in which outposts cannot be established by the other side. This is to protect these regions of space from enemy P v P (Player Vs. Player) combat, and allow newer players more room to explore can gain the experience they need.

Restricted Colonial Systems:

Restricted Cylon Systems:

Types of Outposts

Colonial Outpost Cylon Outpost
Colonial outpost
Cylon Outpost
  • Base Hull Points: 50,000 (regular), 55,000 (upgraded), 60,000 (fortified).
  • Power: 4,500.
  • Visual Range: 1,300 metres.
  • Base Hull Points: 50,000 (regular), 55,000 (upgraded), 60,000 (fortified).
  • Power: 4,500.
  • Visual Range: 1,300 metres.
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