Battlestar Galactica Online Wiki
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*Purchase/advance ships.
 
*Purchase/advance ships.
 
==Restricted Systems==
 
==Restricted Systems==
Each faction has several systems in which outpost cannot be estblished. This is to protect these regions of space from enemy PvP (Player Vs. Player), and allow newer players more room to explore can gain the experience they need.
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Each faction has several systems in which outposst cannot be established. This is to protect these regions of space from enemy PvP (Player Vs. Player), and allow newer players more room to explore can gain the experience they need.
 
===Restricted Colonial Systems:===
 
===Restricted Colonial Systems:===
 
*Epsilon Iordiani
 
*Epsilon Iordiani

Revision as of 00:01, 14 July 2014

Outposts are battle stations which can be used in other systems as long as there is sufficient activity within the system. It is marked by a symbol of a ship in the System Map.

Colonial Outpost New Interior

Current Colonial Outpost interior

Activity in a system is determined by the oupost progress percent counter in the top left-hand corner of the screen. outpost progress is increased by mining (either individually or through Mining Ships), killingAI (PVE), or other players (PVP). Once the Outpost Progress reaches 90% (which should also be level 2 system control), an Ouptpost will automatically jump into the system. Note that the maximum value for outpost progress is 300%.

However, there is a auto-drain per minute. As soon as outpost progress

Cylon Outpost CIC

Cylon Outpost CIC (no longer current)

drops down 100%, the Outpost will jump out. Enemy outposts can be forced to leave the system upon successful destruction during battle.

If the outpost is forced out of sector due to damage, the side owning the outpost will have their Outpost progress value replaced with a countdown for Outpost repairing.

It is possible for both factions have their respective outposts in a single system. This is shown on the system map with a split color circle.

Following an update in March 2014, Outposts now come in three versions, the regular outpost (which has 30,000 hull points), the upgraded version (which has 35,000 hull points) and fortified (which has 40,000 hull points).

System control now ranges from level 0 to 10. When an Outpost first enters a system (when system control reaches level 2) it will be a regular outpost. At level 3, the Outpost will acquire an FTL jump beacon and 2 x light sentry platforms. Level 4 will see it acquire an additional 2 x light weapons platforms, taking it to a total of 4. It takes until level 5 for the outpost to become an Upgraded version, and 2 of the light sentry platforms are replaced by 2 medium sentry platforms. Sentry platforms have automated weapons and come in light (7,500 hull points), medium (10,000 hull points) and heavy (15,000 hull points). The weapons on the platforms do more damge as the size increases and are designed to make the Outpost harder to kill. At each level after level 5 and up to level 8, the Outpost will gain/upgrade the weapons platforms - level 6 sees the 2 remaining light sentry platforms replaced by mediums sentry platforms; level 7 sees 2 of the medium sentry platforms replaced by heavy sentry platforms; level 8 sees the remaining medium sentry platforms replaced by heavy sentry platforms and the Upgraded Outpost is replaced by a Fortified Outpost. No further upgrades occur at levels 9 or 10.

By level 10, the system should have a fortified outpost bordered with 4 heavy sentry platforms surrounding it. The sentry platforms have weapons on them which add to the firepower of the Outpost. Regardless of the size, the sentry platform has 3000 energy.

Docking With Outposts

Outposts can be docked with by pilots for running maintenance for their ships and to restock supplies. The distance for docking is within 999M. Pilots who "die" during battle (i.e. be rescued during search and rescue operations) respawn inside an outpost, either in the system they were defeated in (if their faction outpost is available), or in the nearest system.

The following NPC can be found within the Outpost:

  • Outpost Quartermaster (Colonial - Supply and Maintenance Officer)
  • Number Eight (Cylon - Outpost Supply Coordinator)

Pilots may choose to do the following by interacting with the NPC:

  • Buy/sell items, salvage, and loot;
  • Install/uninstall systems;
  • Upgrade systems;
  • Restore ship and system durability;
  • Change ship assignment;
  • Sell water; and
  • Purchase/advance ships.

Restricted Systems

Each faction has several systems in which outposst cannot be established. This is to protect these regions of space from enemy PvP (Player Vs. Player), and allow newer players more room to explore can gain the experience they need.

Restricted Colonial Systems:

  • Epsilon Iordiani
  • Omicron Percie
  • Tau Carinai
  • Marsamxett
  • Wegelin
  • Balent
  • Sigma Lyraes

Restricted Cylon Systems:

  • Zeidian
  • 21 Tiche
  • 68 Lepporis
  • Anachron
  • Spectris
  • 74 Imsidia
  • 69 Otaan

Types of Outposts

Colonial Outpost Cylon Outpost
Colonial outpost
Cylon Outpost
  • Hull Points: 30,000 (regular), 35,000 (upgraded), 40,000 (fortified).
  • Power:4,500
  • Hull Points: 30,000 (regular), 35,000 (upgraded), 40,000 (fortified).
  • Power: 4,500