Battlestar Galactica Online Wiki
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'''Outposts''' are battle stations which can be used in other [[Sector Map|systems]] as long as there is sufficient activity within the system. It is marked by a symbol of a ship in the System Map.[[File:Colonial_Outpost_New_Interior.png|thumb|Current Colonial Outpost interior]]
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'''Outposts''' are battle stations which can be used in other [[Veil Sector Systems|star systems]] as long as there is sufficient activity within the system. It is marked by a symbol of a ship in the System Map.[[File:Colonial_Outpost_New_Interior.png|thumb|Current Colonial Outpost interior]]
   
 
Activity in a system is determined by the oupost progress percent counter in the top left-hand corner of the screen. Outpost progress is increased by[[Mining| mining]] (either individually or through [[Mining Ships]]), killing [[NPCs (Non-Player Characters)|NPCs]][[ AI| ]](PVE),  kill other players (PVP), succesfully completing a freighter in Distress mission, successfully completing a Drone Incurion (Nexus) mission. Once the Outpost Progress reaches 90% (which should also be level 2 system control), an Outpost will automatically jump into the system. Note that the maximum value for outpost progress is 300%.
 
Activity in a system is determined by the oupost progress percent counter in the top left-hand corner of the screen. Outpost progress is increased by[[Mining| mining]] (either individually or through [[Mining Ships]]), killing [[NPCs (Non-Player Characters)|NPCs]][[ AI| ]](PVE),  kill other players (PVP), succesfully completing a freighter in Distress mission, successfully completing a Drone Incurion (Nexus) mission. Once the Outpost Progress reaches 90% (which should also be level 2 system control), an Outpost will automatically jump into the system. Note that the maximum value for outpost progress is 300%.

Revision as of 00:58, 3 June 2015

Outposts are battle stations which can be used in other star systems as long as there is sufficient activity within the system. It is marked by a symbol of a ship in the System Map.

Colonial Outpost New Interior

Current Colonial Outpost interior

Activity in a system is determined by the oupost progress percent counter in the top left-hand corner of the screen. Outpost progress is increased by mining (either individually or through Mining Ships), killing NPCs (PVE),  kill other players (PVP), succesfully completing a freighter in Distress mission, successfully completing a Drone Incurion (Nexus) mission. Once the Outpost Progress reaches 90% (which should also be level 2 system control), an Outpost will automatically jump into the system. Note that the maximum value for outpost progress is 300%.

However, there is also an auto-drain per minute. As soon as outpost progress

Cylon Outpost Interior CIC

Current Cylon Outpost interior

drops down below 90%, the Outpost will jump out/retreat from the system. Enemy outposts can be forced to leave the system upon successful destruction during battle. Please note, unsuccessful Freighter in Distress missions will subtract 15% from the outpost progress counter.

If the outpost is forced out of the system due to damage, the side owning the outpost will have their Outpost progress value replaced with a countdown for Outpost repairing. This timer starts at 60 minutes. Once this has expired, the outpost progress counter will re-commence. It should be noted you can contribute toward system control levels during the outpost repair timer. If you reach levels 2 or above by the end of the repair timer, OOutpost progress will resume at the level attained.

It is possible for both factions have their respective outposts in a single system. This is shown on the system map with a split color circle.

Following updates in 2014, Outposts now come in three distinct versions:

  1. The "regular" version (which now has 50,000 base hull points);
  1. The "upgraded" version (which has 55,000 base hull points); and
  1. The "fortified" version (which has 60,000 base hull points).

System control now ranges from level 0 to 10. When an Outpost first enters a system (when system control reaches level 2) it will be a regular outpost.

At level 3, the Outpost will acquire an FTL jump beacon and 2 x light sentry platforms.

Level 4 will see it acquire an additional 2 x light weapons platforms, taking it to a total of 4.

It takes until level 5 for the outpost to become an Upgraded version, and 2 of the light sentry platforms are replaced by 2 medium sentry platforms.

Sentry platforms have automated weapons and come in light (7,500 base hull points), medium (10,000 base hull points) and heavy (15,000 base hull points). The weapons on the platforms do more damage as the size increases and are designed to make the Outpost harder to kill.

At each level after level 5 and up to level 8, the Outpost will gain/upgrade the weapons platforms - level 6 sees the 2 remaining light sentry platforms replaced by mediums sentry platforms; level 7 sees 2 of the medium sentry platforms replaced by heavy sentry platforms; level 8 sees the remaining medium sentry platforms replaced by heavy sentry platforms and the Upgraded Outpost is replaced by a Fortified Outpost. No further upgrades occur at levels 9 or 10.

By level 10, the system should have a fortified outpost bordered with 4 heavy sentry platforms surrounding it. The sentry platforms have weapons on them which add to the firepower of the Outpost. Regardless of the size, the sentry platform has 3,000 energy.

Game Update 47, released on 11 November 2014, introduced a scaling dymanic for Outposts and weapons platforms. Whilst the base hull points for Outposts and Weapons Platforms remain the same, the game now applies dynamic scaling to their hull points dependent on sector control points. The "dominant" faction may sees a penalty applied of up to -36% to the hull points for its Outposts and Weapons platforms, whilst the "under dog" faction sees a bonus applied of up to +36% to the hul lpoints for its Outposts and Weapons Platforms. These bonuses and penalties will update as sector control changes during play.


Docking With Outposts

Outposts can be docked with by pilots for running maintenance for their ships and to restock supplies. The distance for docking is within 999 metres. Pilots who "die" during battle (i.e. be rescued during search and rescue operations) respawn inside an outpost, either in the system they were defeated in (if their faction outpost is available), or in the nearest system.

The following NPC can be found within the Outpost:

Pilots may choose to do the following by interacting with the NPC:

  • Buy/sell items, salvage, and loot;
  • Install/uninstall systems;
  • Upgrade systems;
  • Restore ship and system durability;
  • Change ship assignment;
  • Sell water; and
  • Purchase/advance ships.

With the release of Game Update 47, should a player attempt top dock with an Outpost whilst in combat or in "threat", it will take 10 seconds for their ship to dock.

Partially Restricted Systems

Each faction has several systems in which outposts cannot be established by the other side. This is to protect these regions of space from enemy P v P (Player Vs. Player) combat, and allow newer players more room to explore can gain the experience they need. It should be noted though that players from the opposing faction may enter these systems, but only a limited number at any one time.

Colonial Systems

Cylon Systems:

Types of Outposts

Colonial Outpost Cylon Outpost
Colonial outpost

Colonial Outpost

Cylon Outpost

Cylon Outpost

  • Base Hull Points: 50,000 (regular), 55,000 (upgraded), 60,000 (fortified).
  • Power: 4,500.
  • Visual Range: 1,300 metres.
  • Base Hull Points: 50,000 (regular), 55,000 (upgraded), 60,000 (fortified).
  • Power: 4,500.
  • Visual Range: 1,300 metres.