Icon
|
Missile Name
|
Cost per missile
|
In Game Description
|
Effect
|
|
Light HE Warhead Missile
|
35 tylium
|
The standard payload for both Colonial and Cylon missile systems, high explosive warheads contain an explosive charge that triggers when the missile comes within range of the target, throwing a cloud of high-velocity casing fragments that can cause extensive damage.
|
Allows use of light missile attacks.
|
|
Light CR Warhead Missile
|
15 cubits and 35 tylium
|
An improved version of the standard HE payload, continuous rod warheads contain an explosive charge wrapped in a cylinder of hardened bars welded together at each end. When the charge detonates, the bars are thrown out into a 'zigzag' ring that slices into the target's hull.
|
Allows use of light missile attacks with a +15% damage bonus.
|
|
Light EFP Warhead Missile
|
30 cubits
|
Based on an advancement of shape charge technology, explosively formed penetrator warheads focus their detonation against a tantalum disk, deforming into a dense 'slug' of hyper-velocity metal that slams into the target with massive force and can rip through the thickest armour.
|
Allows use of light missile attacks with a +30% damage bonus.
|
|
Class-D2 Nuclear Warhead
|
Special
|
The most destructive weapons in the arsenals of the Colonial and Cylon fleets, the devastating power of nuclear warheads is matched only by the expense of producing them. This light tactical version is the smallest nuclear warhead in general use, but is still capable of crippling larger ship or destroying strike craft outright.
|
Allows use of light missile attacks with 20x normal damage.
|
|
Medium HE Warhead Missile
|
65 tylium
|
The standard payload for both Colonial and Cylon missile systems, high explosive warheads contain an explosive charge that triggers when the missile comes within range of the target, throwing a cloud of high-velocity casing fragments that can cause extensive damage.
|
Allows use of medium missile attacks.
|
|
Medium CR Warhead Missile
|
20 cubits and 65 tylium
|
An improved version of the standard HE payload, continuous rod warheads contain an explosive charge wrapped in a cylinder of hardened bars welded together at each end. When the charge detonates, the bars are thrown out into a 'zigzag' ring that slices into the target's hull.
|
Allows use of medium missile attacks with a +15% damage bonus.
|
|
Medium EFP Warhead Missile
|
40 cubits
|
Based on an advancement of shape charge technology, explosively formed penetrator warheads focus their detonation against a tantalum disk, deforming into a dense 'slug' of hyper-velocity metal that slams into the target with massive force and can rip through the thickest armour.
|
Allows use of medium missile attacks with a +30% damage bonus.
|
|
Class-C2 Nuclear Warhead
|
Special
|
The most destructive weapons in the arsenals of the Colonial and Cylon fleets, the devastating power of nuclear warheads is matched only by the expense of producing them. This medium tactical version can destroy opposing escorts in a single strike or inflicty massive damage on larger ships.
|
Allows use of medium missile attacks with 20x normal damage.
|
|
Heavy HE Warhead Missile
|
100 tylium
|
The standard payload for both Colonial and Cylon missile systems, high explosive warheads contain an explosive charge that triggers when the missile comes within range of the target, throwing a cloud of high-velocity casing fragments that can cause extensive damage.
|
Allows use of heavy missile attacks.
|
|
Heavy CR Warhead Missile
|
25 cubits and 100 tylium
|
An improved version of the standard HE payload, continuous rod warheads contain an explosive charge wrapped in a cylinder of hardened bars welded together at each end. When the charge detonates, the bars are thrown out into a 'zigzag' ring that slices into the target's hull.
|
Allows use of heavy missile attacks with a +15% damage bonus.
|
|
Heavy EFP Warhead Missile
|
50 cubits
|
Based on an advancement of shape charge technology, explosively formed penetrator warheads focus their detonation against a tantalum disk, deforming into a dense 'slug' of hyper-velocity metal that slams into the target with massive force and can rip through the thickest armour.
|
Allows use of heavy missile attacks with a +30% damage bonus.
|
|
(tbc)
|
Special
|
(tbc)
|
(tbc)
|
|
XL HE Warhead Missile
|
100 tylium
|
The standard payload for both Colonial and Cylon missile systems, high explosive warheads contain an explosive charge that triggers when the missile comes within range of the target, throwing a cloud of high-velocity casing fragments that can cause extensive damage.
|
Allows use of XL missile attacks.
|
|
XL CR Warhead Missile
|
25 cubits and 100 tylium
|
An improved version of the standard HE payload, continuous rod warheads contain an explosive charge wrapped in a cylinder of hardened bars welded together at each end. When the charge detonates, the bars are thrown out into a 'zigzag' ring that slices into the target's hull.
|
Allows use of XL missile attacks with a +15% damage bonus.
|
|
XL EFP Warhead Missile
|
50 cubits
|
Based on an advancement of shape charge technology, explosively formed penetrator warheads focus their detonation against a tantalum disk, deforming into a dense 'slug' of hyper-velocity metal that slams into the target with massive force and can rip through the thickest armour.
|
Allows use of XL missile attacks with a +30% damage bonus.
|