Battlestar Galactica Online Wiki
Tag: Visual edit
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*DPS: +5.0
 
*DPS: +5.0
 
*Range: 0-600m
 
*Range: 0-600m
*Stike Class
+
*Strike Class
 
|
 
|
 
*Reload: 0.5s
 
*Reload: 0.5s
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==Asteroid Mining==
 
==Asteroid Mining==
'''Asteroid Mining''' involves scouring systems for individual asteroids, scanning them, and blasting them apart with a mining cannon to retrive the minerals inside. Asteroids can be found in every system, and come in a variety of sizes. The health, size, and amount of resources which are in the asteroids, depend completely on the threat level of the sector. Systems with a threat level of 20 have larger, more abundant, mineral reserves, but players have to be wary of other players and hostile high level NPCs. Threat levels 1-10 are safer, but give less resources.
+
'''Asteroid Mining''' involves scouring systems for individual asteroids, scanning them, and blasting them apart with a mining cannon to retrieve the minerals inside. Asteroids can be found in every system, and come in a variety of sizes. The health, size, and amount of resources which are in the asteroids, depend completely on the threat level of the sector. Systems with a threat level of 20 have larger, more abundant, mineral reserves, but players have to be wary of other players and hostile high level NPCs. Threat levels 1-10 are safer, but give less resources.
   
 
Once you are able to afford a secondary ship, it'll be a good idea to make one solely for the purpose of mining, and the other to be your primary combat vessel, as prospecting requires quite a few things in order to ease the process of mining, at the cost of combat-effectiveness. This means that if you're confined to only one ship alone, normally a [[Viper MK II]] , if you're starting out with the Colonials, or a [[Cylon Raider]] , if you're starting out with the Cylons, you would have a rather difficult choice to make as to what kind of role and purpose you would want for yourself as well as your chosen vessel. Given the fact that the starter ships tend to be rather limited in space and functionality, it would be best to find a Wing to join with first, and rely on more experienced players/friends to help with resource gathering until you have sufficient resources to procure another ship.
 
Once you are able to afford a secondary ship, it'll be a good idea to make one solely for the purpose of mining, and the other to be your primary combat vessel, as prospecting requires quite a few things in order to ease the process of mining, at the cost of combat-effectiveness. This means that if you're confined to only one ship alone, normally a [[Viper MK II]] , if you're starting out with the Colonials, or a [[Cylon Raider]] , if you're starting out with the Cylons, you would have a rather difficult choice to make as to what kind of role and purpose you would want for yourself as well as your chosen vessel. Given the fact that the starter ships tend to be rather limited in space and functionality, it would be best to find a Wing to join with first, and rely on more experienced players/friends to help with resource gathering until you have sufficient resources to procure another ship.
   
It is recommended by some to mine asteroids with the use of an Escort, as their mining cannons deal more damage than those of Strikes, allowing the pilot to destroy the asteroid faster and save more time. Many players who mine with Lines however, may forgo the use of mining cannons and instead use regular cannons, as they mine faster, and allow for effective defensive capablities should they be attacked by players or NPCs. However, mining with a strike makes players harder to see at distance and playe4rs may be able to outrun any attackers.<gallery widths="200">
+
It is recommended by some to mine asteroids with the use of an Escort, as their mining cannons deal more damage than those of Strikes, allowing the pilot to destroy the asteroid faster and save more time. Many players who mine with Lines however, may forgo the use of mining cannons and instead use regular cannons, as they mine faster, and allow for effective defensive capabilities should they be attacked by players or NPCs. However, mining with a strike makes players harder to see at distance and playe4rs may be able to outrun any attackers.<gallery widths="200">
 
Asteroid Mining.png|Colonial Raptor mining water
 
Asteroid Mining.png|Colonial Raptor mining water
 
</gallery>
 
</gallery>
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==Planetoid Mining==
+
==Planetoids Mining==
'''Planetoid Mining''' is the process of extracting large quantities of minerals (sometimes in the range of 50,000+) from the large "asteroids" (which are called "planetoids") that are found in most systems. Planetoids are easy to spot upon entering a system, as they are at least 15 times bigger than the largest asteroids. Because of this, planetoids are too large for a mining cannon to destroy and are instead mined via a [[Mining Ships|Mining Ship]]. To mine a planetoid, it must first be scanned, which requires the Mineral Analysis Module. If the planetoid has any resources, a menu will appear asking if you want to call in a Mining Ship. The cost of calling in the mining ship is 100 cubits. Upon selecting yes, a Colonial or Cylon Mining Ship (depending on your faction) will jump in, land on the planetoid and begin extracting resources. It is then up to the player to defend the mining ship untill it is either destoyed by NPC's, other Players, or the Planetoid runs out of resources. The mining ship will automaticly extract resources from the planetoid and automaticly place it into your hold regardless of what system you are in, and even if you are offline. When a planetoid does run out, it breaks apart, and will respawn in random shapes and sizes after a certain period of time. The resources may also vary greatly. Please note, when you first call in a mining ship, an NPC from the opposing faction will spawn nearby within seconds and attempt to destroy the mining ship. The spawning of an enemy NPC to attack the mining ship will continue at regular intervals until either the mining ship is destroyed, or leaves following the planetoid breaking up after running out of resources.
+
'''Planetoids Mining''' is the process of extracting large quantities of minerals (sometimes in the range of 50,000+) from the large "asteroids" (which are called "planetoids") that are found in most systems. Planetoids are easy to spot upon entering a system, as they are at least 15 times bigger than the largest asteroids. Because of this, planetoids are too large for a mining cannon to destroy and are instead mined via a [[Mining Ships|Mining Ship]]. To mine a planetoids, it must first be scanned, which requires the Mineral Analysis Module. If the planetoids has any resources, a menu will appear asking if you want to call in a Mining Ship. The cost of calling in the mining ship is 100 cubits. Upon selecting yes, a Colonial or Cylon Mining Ship (depending on your faction) will jump in, land on the planetoids and begin extracting resources. It is then up to the player to defend the mining ship until it is either destroyed by NPC's, other Players, or the Planetoids runs out of resources. The mining ship will automatically extract resources from the planetoids and automatically place it into your hold regardless of what system you are in, and even if you are offline. When a planetoids does run out, it breaks apart, and will respawn in random shapes and sizes after a certain period of time. The resources may also vary greatly. Please note, when you first call in a mining ship, an NPC from the opposing faction will spawn nearby within seconds and attempt to destroy the mining ship. The spawning of an enemy NPC to attack the mining ship will continue at regular intervals until either the mining ship is destroyed, or leaves following the planetoids breaking up after running out of resources.
   
It should be noted that the higher the threat level of the system you mine in, the planetoid will have a potentially higher yield of a particular resource than those in systems with a low threat level (e.g. planetoids in systems with a threat level of 20 have had planetoids yield over 50,000 units of a particular resource as opposed to 7,000 in a system with a threat level of 4). However, the higher threat level will see larger sized NPC ships spawn, and also they will spawn more frequently than in lower level systems to attack the mining ship. They will also tend to be of higher level.<gallery columns="3" position="center" orientation="none">
+
It should be noted that the higher the threat level of the system you mine in, the planetoids will have a potentially higher yield of a particular resource than those in systems with a low threat level (e.g. planetoids in systems with a threat level of 20 have had planetoids yield over 50,000 units of a particular resource as opposed to 7,000 in a system with a threat level of 4). However, the higher threat level will see larger sized NPC ships spawn, and also they will spawn more frequently than in lower level systems to attack the mining ship. They will also tend to be of higher level.<gallery columns="3" position="center" orientation="none">
 
System Planetoid Unscanned.png|Planetoid
 
System Planetoid Unscanned.png|Planetoid
 
Cylon Mining Ship at work.png|Cylon mining ship at work
 
Cylon Mining Ship at work.png|Cylon mining ship at work
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</gallery>
 
</gallery>
 
===Mining In Squadrons===
 
===Mining In Squadrons===
Mining in a squadron is a good way to ensure that a mining ship remains safe, however the downside is that the more players in the squadron, the less of the mineral each player recieves over time. Also, anyone who was not in the squardron when the mining ship was called, will not obtain minerals from the planetoid. The game divides the amount mined evenly between the players in the squadron at the time the mining ship is called in. If a new player is added to the squadron after a mining ship has been called in, this new squadron member <u>will not</u> gain any minerals from the mining ship. The only way to enable them to do so is to allow an enemy ship (be it an NPC or a player controlled one) to dsetroy the mining ship and then call in a new mining ship.
+
Mining in a squadron is a good way to ensure that a mining ship remains safe, however the downside is that the more players in the squadron, the less of the mineral each player receives over time. Also, anyone who was not in the squadron when the mining ship was called, will not obtain minerals from the planetoids. The game divides the amount mined evenly between the players in the squadron at the time the mining ship is called in. If a new player is added to the squadron after a mining ship has been called in, this new squadron member <u>will not</u> gain any minerals from the mining ship. The only way to enable them to do so is to allow an enemy ship (be it an NPC or a player controlled one) to destroy the mining ship and then call in a new mining ship.
   
 
===Types of Mining Ships===
 
===Types of Mining Ships===

Revision as of 13:21, 10 October 2014

Cylon PC Mining

A Cylon Player scanning a Planetoid

Mining is an integral part of Battlestar Galactica Online's gameplay. Mining is the means by which players extract Tylium, Titanium, and Water from the envoirment to use in ship upgrades, purchasing new equipment and ships, and completing daily asignments. There are two types of Mining: Asteroid Mining; and Planetoid Mining. Each type of mining has its own pros and cons, and each type of mining has its own requirements to be successful.

Resources

There are 3 types of resources that can be mined from both asteroid, and planetoids.

  • Tylium: Tylium is used as fuel for ships by both the Colonials and Cylons. It is also used as a basic currency to purchase new equipment, ships and ammunition. Tylium can be bought at a rate of 1 Cubit per 10 units of tylium, and cannot be sold.
  • Titanium: Titanium is used to repair ships, their hulls as well as installed systems. Titanium can also be bought at a rate of 1 cubit per 10 units of titanium, and sold at a rate of 1 unit of Tylium per 2 units of titanium.
  • Water: Water is the most sought after resources in the game. Although it has no direct use, it is the only thing in the game that can be sold for Cubits at a rate of 1 cubit per 5 units of water. Even players from the same faction but different Wing may try to steal a water mine from other allies. Water is sold by talking to either Starbuck in the Galactica CIC (for Colonials), Caprica Six on the Basestar (Cylon) or by talking to the Quartermaster/Number Eight on any Outpost.

Resouces can be identified by the use of a Mineral Analysis Module. When scanned, a planetoid or asteroid will change to one of 4 colors:

  1. Red means there are no useful resources.
  2. Purple means there is Titanium present.
  3. Yellow menas there is for Tylium present
  4. Blue means there is Water present.

Equipment

  • Mineral Analysis Module (M.A.M.) is by far the most important mining tool as it allows you to scan the asteroids and planetoids for resouces. It costs 50 untis of power to operate for a level 1, this is lowered dramatically with each level, with it being lowered to 5 power per operation.

Colonial Mining Cannons

"Gopher" Light Mining Cannon "Mole" Medium Mining Battery "Badger"Heavy Mining Battery
  • Reload: 0.5s
  • Damage: 1-4
  • DPS: +5.0
  • Range: 0-600m
  • Strike Class
  • Reload: 0.5s
  • Damage: 4-10
  • DPS: +5.0
  • Mining: x4.0
  • Range: 0-900m
  • Escort Class
  • Reload: 4.0s
  • Damage: 14-28
  • DPS: +5.3
  • Mining: x5.0
  • Range: 0-1350m
  • Line Class
Cost: 5,000 Tylium Cost: 10,000 Tylium Cost: 10,000 Tylium

Cylon Mining Cannons

"Gouger" Light Mining Cannon

"Dredger" Medium Mining Battery

"Excavator" Heavy Mining Battery

  • Reload: 0.5s
  • Damage: 1-4
  • DPS: +5.0
  • Range: 0-600m
  • Strike Class
  • Reload: 0.5s
  • Damage: 4-10
  • DPS: +5.0
  • Mining: x4.0
  • Range: 0-900m
  • Escort Class
  • Reload: 4.0s
  • Damage: 14-28
  • DPS: +5.3
  • Mining: x5.0
  • Range: 0-1350m
  • Line Class
Cost: 5,000 Tylium Cost: 10,000 Tylium

Cost: 10,000 Tylium

Asteroid Mining

Asteroid Mining involves scouring systems for individual asteroids, scanning them, and blasting them apart with a mining cannon to retrieve the minerals inside. Asteroids can be found in every system, and come in a variety of sizes. The health, size, and amount of resources which are in the asteroids, depend completely on the threat level of the sector. Systems with a threat level of 20 have larger, more abundant, mineral reserves, but players have to be wary of other players and hostile high level NPCs. Threat levels 1-10 are safer, but give less resources.

Once you are able to afford a secondary ship, it'll be a good idea to make one solely for the purpose of mining, and the other to be your primary combat vessel, as prospecting requires quite a few things in order to ease the process of mining, at the cost of combat-effectiveness. This means that if you're confined to only one ship alone, normally a Viper MK II , if you're starting out with the Colonials, or a Cylon Raider , if you're starting out with the Cylons, you would have a rather difficult choice to make as to what kind of role and purpose you would want for yourself as well as your chosen vessel. Given the fact that the starter ships tend to be rather limited in space and functionality, it would be best to find a Wing to join with first, and rely on more experienced players/friends to help with resource gathering until you have sufficient resources to procure another ship.

It is recommended by some to mine asteroids with the use of an Escort, as their mining cannons deal more damage than those of Strikes, allowing the pilot to destroy the asteroid faster and save more time. Many players who mine with Lines however, may forgo the use of mining cannons and instead use regular cannons, as they mine faster, and allow for effective defensive capabilities should they be attacked by players or NPCs. However, mining with a strike makes players harder to see at distance and playe4rs may be able to outrun any attackers.


Planetoids Mining

Planetoids Mining is the process of extracting large quantities of minerals (sometimes in the range of 50,000+) from the large "asteroids" (which are called "planetoids") that are found in most systems. Planetoids are easy to spot upon entering a system, as they are at least 15 times bigger than the largest asteroids. Because of this, planetoids are too large for a mining cannon to destroy and are instead mined via a Mining Ship. To mine a planetoids, it must first be scanned, which requires the Mineral Analysis Module. If the planetoids has any resources, a menu will appear asking if you want to call in a Mining Ship. The cost of calling in the mining ship is 100 cubits. Upon selecting yes, a Colonial or Cylon Mining Ship (depending on your faction) will jump in, land on the planetoids and begin extracting resources. It is then up to the player to defend the mining ship until it is either destroyed by NPC's, other Players, or the Planetoids runs out of resources. The mining ship will automatically extract resources from the planetoids and automatically place it into your hold regardless of what system you are in, and even if you are offline. When a planetoids does run out, it breaks apart, and will respawn in random shapes and sizes after a certain period of time. The resources may also vary greatly. Please note, when you first call in a mining ship, an NPC from the opposing faction will spawn nearby within seconds and attempt to destroy the mining ship. The spawning of an enemy NPC to attack the mining ship will continue at regular intervals until either the mining ship is destroyed, or leaves following the planetoids breaking up after running out of resources.

It should be noted that the higher the threat level of the system you mine in, the planetoids will have a potentially higher yield of a particular resource than those in systems with a low threat level (e.g. planetoids in systems with a threat level of 20 have had planetoids yield over 50,000 units of a particular resource as opposed to 7,000 in a system with a threat level of 4). However, the higher threat level will see larger sized NPC ships spawn, and also they will spawn more frequently than in lower level systems to attack the mining ship. They will also tend to be of higher level.

Mining In Squadrons

Mining in a squadron is a good way to ensure that a mining ship remains safe, however the downside is that the more players in the squadron, the less of the mineral each player receives over time. Also, anyone who was not in the squadron when the mining ship was called, will not obtain minerals from the planetoids. The game divides the amount mined evenly between the players in the squadron at the time the mining ship is called in. If a new player is added to the squadron after a mining ship has been called in, this new squadron member will not gain any minerals from the mining ship. The only way to enable them to do so is to allow an enemy ship (be it an NPC or a player controlled one) to destroy the mining ship and then call in a new mining ship.

Types of Mining Ships

There are 2 types of Mining Ships, one for each faction.

Colonial Mining Ship

Cylon Mining Ship

800px-Mining ship
Cylon Mining Ship
  • Level: 15
  • Hull Points: 4,500
  • Power: 0
  • Level: 15
  • Hull Points: 4,500
  • Power: 0