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{{Template:Colonial_Ship_Infobox
{{Ship_Infobox_col
 
  +
|Level Requirement = 10
|cubit cost = 45,000(Adv)
 
  +
|Role = [[Assault Class]]
|tylum cost = 600,000
 
|merit cost = 0
+
|Weapon = 4
|min. level = 10
+
|Hull = 4
|role = Assault
+
|Engine = 2
  +
|Computer = 2
|weapons = 4, 6(Adv)
 
|hull = 4, 5(Adv)
+
|Armor = 30
  +
|Durability = [[File:Mini Titanium Icon.png]] 16,000
|engines = 2
 
  +
|Critical Defense = 120
|computers = 2
 
  +
|Avoidance = 250
|hull points = 1,600, 1,920(Adv)
 
  +
|Turning Speed = 20 Deg/Sec.
|Armor = Unknown
 
  +
|Acceleration = 4 M/Sec²
|armor = Unknown to Wiki admin
 
  +
|Speed = 35 M/Sec.
|hull recovery = 8.9, 16(Adv)
 
  +
|Boost Speed = 55 M/Sec.
|durability = 16,000, 32,000
 
  +
|Boost Cost = 2.1 Tyl/Sec.
|crit defense = 120
 
|avoidance = 190
+
|FTL Range = 7.5 LY
|turn rate = 20
+
|FTL Charge = 20 Secs.
  +
|FTL Cost = 80 Tyl/LY
|torque = 20
 
|acceleration = 4
+
|Power = 200
|flank speed = 35
+
|Firewall Rating = 150
  +
|Image = [[File:Maul 01.png|250px]]
|boost speed = 55
 
  +
|Slot Image = [[File:275px-Maul1.png|250px]]
|boost cost = 2.1
 
  +
|Turning Acceleration = 20 Deg/Sec²|Emitter Rating = 150
|ftl range = 7.5
 
  +
|Visual Range = 300 M|Purchase Cost = [[File:Mini Tylium Icon.png]] 600,000 tylium
|ftl charge = 20
 
  +
|Class = [[Escort Ships|Escort]]
|ftl cost = 66
 
  +
|Inertial Compensation = 50 M/Sec.|Counterpart = [[Wraith]]|Advanced = [[Advanced Maul]]|Hull Points = 2,000
|power = 200, 300(Adv)
 
  +
|Hull Recovery = 8.9/Sec.
|power recharge = 10
 
  +
|Power Recharge = 10/Sec.
|firewall = 100
 
  +
|Dradis Range = 3,000 M}}
|dradis range = 3000}}The Maul is the third choice of escorts-class ships after the fast-moving [[Scythe]] and the Command-type [[Glaive]] that you can purchase at lvl 10+. As an assault ship, it has the most starting health of all the escorts and can accomodate the most hull plates with a total of 4 (5 when advanced). This makes it the obvious choice for tank warriors, absorbing damage whilst the other ships do their thing. There is a vast number of weaknesses however, that a Maul commander has to be wary of. Due to its enormous bulk, slow speed, and poor manueverability, strike crafts, while weaker, are also smaller and faster, and can use that against the larger ship. With a particularly large blind spot in the rear, and limited weapon flexibility, it is best not to travel alone, and have the support of faster escorts and/or strike crafts to keep fast-moving enemies off while the Maul targets the larger Cylons, where its deadly assortment of weapons work best. To play it safe, keeping some rapid-firing weapons would be helpful if the Maul is without any kind of support and faced with swift enemies.
 
  +
'''The Maul''' is the third choice of [[Escort Ships|Escort]] class ships after the fast-moving [[Scythe]] and the Command-type [[Glaive]] that you can purchase for an affordable 600,000 [[Currency|Tylium]] (it's not as expensive as it sounds, really!) at level 10, it's virtually a steal. As an [[Assault Class|assault]] ship, it has the most starting health of all the escorts and can accomodate the most hull plates with a total of 4 (5 when advanced), and 4 weapon slots (6 when advanced) just so that no one thinks this ship is all armor only. This makes it the obvious choice for tank warriors, absorbing damage whilst the other ships do their thing.
   
 
There is a vast number of weaknesses however, that a Maul pilot has to be aware of. Due to its enormous bulk, slow speed, and poor manueverability, strike craft and faster moving Escort class ships can exploit the larger ship's inability to move around quickly. With a particularly large blind spot in the rear, and limited weapon flexibility, it is best not to travel alone, and have the support of faster escorts and/or strike craft to keep fast-moving enemies off while the Maul targets the larger Cylon ships, where its deadly assortment of weapons work best. To play it safe, keeping some rapid-firing weapons would be helpful if the Maul is without any kind of support and faced with swift enemies.
All in all, while a seemingly difficult vessel to command due to its slow and cumbersome design, the Maul, in the hands of an experienced commander, is capable of wrecking untold havoc in the ranks of Cylons fleets. With its sheer firepower and ability to absorb obscene amounts of damage to reach its goal, it is without a doubt, an excellent choice. Just remember to treat it with love and respect.
 
===In-game Description===
 
''Sturdy and solidly built, the maul is the largest of the three classes of abandoned escorts that the colonial fleet has managed to recover and retrofit for service. Its reinforced hull and heavy armor plating make it ideally suited to close escort and guard duties.''
 
   
 
All in all, while a seemingly difficult vessel to pilot due to its slow and cumbersome design, the Maul, in the hands of an experienced pilot, is capable of reaking untold havoc in the ranks of Cylon fleets. With its sheer firepower and ability to absorb obscene amounts of damage to reach its goal, it is without a doubt, an excellent choice. Just remember to treat it with love and respect.The Maul is the [[Colonial]] (tank escort ship) that costs [[Currency|tylium]]. It has become a ship favoured by newer players as their first escort due to it only costing tylium to buy, and due to its high hull points.
''As an Assault ship, the Maul can be equipped with more hull systems than other escorts, further increasing its toughness and defensive capabilities.''
 
   
  +
[[Update 53]] saw changes made to this ship. It saw the addition of a new special weapon's slot for this ship for which there is new equipment which is only useable by this ship in this slot (namely the Anti-Capital Nuke Launcher).
   
  +
It also saw the introduction of a "role" slot for this ship, the [[C31-Recharge Module]].
===Pre-installed systems===
 
 
==In-game Description==
The Maul is installed with these systems when bought:
 
 
''"Sturdy and solidly built, the Maul is the largest of the three classes of abandoned escorts that the Colonial fleet has managed to recover and retrofit for service. Its reinforced hull and heavy armor plating make it ideally suited to close escort and guard duties.''
*HD-M50 "Thunderbolt" Medium Missile Battery × 3
 
   
 
''As an Assault ship, the Maul can be equipped with more hull systems than other escorts, further increasing its toughness and defensive capabilities."''
  +
==Available Paints==
  +
*[[File:Default Paint.png]] Default
  +
*[[File:Col - Gold.png]] Gold
  +
*[[File:Col - Longest Night.png]] Longest Night
  +
*[[File:Maul - Night Lurker.png]] Night Lurker
  +
*[[File:Maul - Red Sweep.png]] Red Sweep.
   
  +
==Equipment==
<gallery captionalign="left">
 
 
The Maul is pre-installed with these systems:
250px-Maul.png|The Maul
 
 
*[[File:General_Launcher_Icon.png]] 3 x HD-M50(S) "Thunderbolt" Medium Missile Battery.
275px-Maul1.png|The Mauls Systems
 
  +
*[[File:C-31 Recharge Module.png]] 1 x Role Ability  - C31-Recharge Module (note, this cannot be removed from the ship but does not take up an equipment slot either).
  +
  +
==Gallery==
  +
  +
<gallery>
  +
Maul No 04.png
  +
Maul 01.png
  +
Maul 02.png
  +
Maul No 05.png
  +
Maul No 06.png
  +
Maul 03.png
 
</gallery>
 
</gallery>
  +
==Tips, Hints and Suggestions==
  +
*None.
  +
  +
{{Template:Ships}}
 
[[Category:Colonial Escort Ships]]
 
[[Category:Colonial Escort Ships]]
  +
[[Category:Colonial Ships]]
  +
[[Category:Colonial]]

Latest revision as of 05:35, 7 February 2017

Maul
Maul 01
Ship Info
Level Requirement

10

Purchase Cost

Mini Tylium Icon 600,000 tylium

Class

Escort

Role

Assault Class

Counterpart

Wraith

Upgrade To

Advanced Maul

Equipment Slots
275px-Maul1
Weapon

4

Hull

4

Engine

2

Computer

2

Hull Systems
Hull Points

2,000

Hull Recovery

8.9/Sec.

Durability

Mini Titanium Icon 16,000

Armor

30

Critical Defense

120

Engine Systems
Avoidance

250

Turning Speed

20 Deg/Sec.

Turning Acceleration

20 Deg/Sec²

Inertial Compensation

50 M/Sec.

Acceleration

4 M/Sec²

Speed

35 M/Sec.

Boost Speed

55 M/Sec.

Boost Cost

2.1 Tyl/Sec.

FTL Systems
FTL Range

7.5 LY

FTL Charge

20 Secs.

FTL Cost

80 Tyl/LY

Computer Systems
Power

200

Power Recharge

10/Sec.

Firewall Rating

150

Emitter Rating

150

Dradis Range

3,000 M

Visual Range

300 M

The Maul is the third choice of Escort class ships after the fast-moving Scythe and the Command-type Glaive that you can purchase for an affordable 600,000 Tylium (it's not as expensive as it sounds, really!) at level 10, it's virtually a steal. As an assault ship, it has the most starting health of all the escorts and can accomodate the most hull plates with a total of 4 (5 when advanced), and 4 weapon slots (6 when advanced) just so that no one thinks this ship is all armor only. This makes it the obvious choice for tank warriors, absorbing damage whilst the other ships do their thing.

There is a vast number of weaknesses however, that a Maul pilot has to be aware of. Due to its enormous bulk, slow speed, and poor manueverability, strike craft and faster moving Escort class ships can exploit the larger ship's inability to move around quickly. With a particularly large blind spot in the rear, and limited weapon flexibility, it is best not to travel alone, and have the support of faster escorts and/or strike craft to keep fast-moving enemies off while the Maul targets the larger Cylon ships, where its deadly assortment of weapons work best. To play it safe, keeping some rapid-firing weapons would be helpful if the Maul is without any kind of support and faced with swift enemies.

All in all, while a seemingly difficult vessel to pilot due to its slow and cumbersome design, the Maul, in the hands of an experienced pilot, is capable of reaking untold havoc in the ranks of Cylon fleets. With its sheer firepower and ability to absorb obscene amounts of damage to reach its goal, it is without a doubt, an excellent choice. Just remember to treat it with love and respect.The Maul is the Colonial (tank escort ship) that costs tylium. It has become a ship favoured by newer players as their first escort due to it only costing tylium to buy, and due to its high hull points.

Update 53 saw changes made to this ship. It saw the addition of a new special weapon's slot for this ship for which there is new equipment which is only useable by this ship in this slot (namely the Anti-Capital Nuke Launcher).

It also saw the introduction of a "role" slot for this ship, the C31-Recharge Module.

In-game Description[]

"Sturdy and solidly built, the Maul is the largest of the three classes of abandoned escorts that the Colonial fleet has managed to recover and retrofit for service. Its reinforced hull and heavy armor plating make it ideally suited to close escort and guard duties.

As an Assault ship, the Maul can be equipped with more hull systems than other escorts, further increasing its toughness and defensive capabilities."

Available Paints[]

  • Default Paint Default
  • Col - Gold Gold
  • Col - Longest Night Longest Night
  • Maul - Night Lurker Night Lurker
  • Maul - Red Sweep Red Sweep.

Equipment[]

The Maul is pre-installed with these systems:

  • General Launcher Icon 3 x HD-M50(S) "Thunderbolt" Medium Missile Battery.
  • C-31 Recharge Module 1 x Role Ability  - C31-Recharge Module (note, this cannot be removed from the ship but does not take up an equipment slot either).

Gallery[]

Tips, Hints and Suggestions[]

  • None.