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|Hull = 2
 
|Hull = 2
 
|Engine = 3
 
|Engine = 3
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|Computer = 2|Level Requirement = 1
|Computer = 2}}The '''Malefactor Type-2''' is the upgraded version of the [[Malefactor Type-1]] stealth ship. Costing 45,000 [http://bsgo.wikia.com/wiki/Merits merits], the Malefactor Type-2 has more weapons (gaining 1 extra launcher slot), more engines (gaining 1 extra engine slot), greater electronic warfare capability (1 extra compurer slot, and a stronger firewall), as well as greater hull points, greater speed and acceleration, and more power than the Malefactor Type-1. It is only able to use the equipment that is unique to the stealth ship (i.e. weapons, hull, engines and computer) items but otherwise uses the regular consumables (i.e. ammunition, missiles) that other strikes use.
 
  +
|Hull Points = 420
  +
|Hull Recovery = 3.6/Sec.
  +
|Durability = [[File:Mini Titanium Icon.png]] 4,200
  +
|Armor = 0
  +
|Critical Defense = 60
  +
|Avoidance = 520
  +
|Turning Speed = 63.65 Deg/Sec.
  +
|Turning Acceleration = 82.5 Deg/Sec²
  +
|Inertial Compensation = 175 M/Sec.
  +
|Acceleration = 15 M/Sec²
  +
|Speed = 85 M/Sec.
  +
|Boost Speed = 110 M/Sec.
  +
|Boost Cost = 0.5 Tyl/Sec.
  +
|FTL Range = 5.7 LY
  +
|FTL Charge = 15 Secs.
  +
|FTL Cost = 20 Tyl/LY
  +
|Power = 150
  +
|Power Recharge = 3.6/Sec.
  +
|Firewall Rating = 100
  +
|Emitter Rating = 100
  +
|Dradis Range = 2,750 M
 
|Visual Range = 225 M}}The '''Malefactor Type-2''' is the upgraded version of the [[Malefactor Type-1]] stealth ship. Costing 45,000 [http://bsgo.wikia.com/wiki/Merits merits], the Malefactor Type-2 has more weapons (gaining 1 extra launcher slot), more engines (gaining 1 extra engine slot), greater electronic warfare capability (1 extra compurer slot, and a stronger firewall), as well as greater hull points, greater speed and acceleration, and more power than the Malefactor Type-1. It is only able to use the equipment that is unique to the stealth ship (i.e. weapons, hull, engines and computer) items but otherwise uses the regular consumables (i.e. ammunition, missiles) that other strikes use.
   
 
It should be noted that the Malefactor is unable to equip transponder arrays, nor is it able to fire nuclear missiles nor nuclear torpedoes from its launchers.
 
It should be noted that the Malefactor is unable to equip transponder arrays, nor is it able to fire nuclear missiles nor nuclear torpedoes from its launchers.
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The [[Colonial]] equivalent of this ship is the [[Advanced Raven Mark IV-R/A]].
 
The [[Colonial]] equivalent of this ship is the [[Advanced Raven Mark IV-R/A]].
  +
==In-game Description==
  +
''"The Type-2 Malefactor is a second generation stealth fighter. While the initial combat performance of the Malefactor showed promise, the harassment of the Cylon fleet by Admiral Cain and the Pegasus prompted the Cylons to expand on the combat capabilities of the Malefactor. The Type-2 Malefactor builds on the Type-1's capabilities adding a missile launcher hard point and improved engines for speed and maneuverability."''
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==Gallery==
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<gallery>
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Malefactor Type-1 Stealth.png
  +
Cylon Malefactor.png
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Malefactor Type-1.png
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</gallery>
   
[[File:Cylon_Stealth_Ship_Malefactor_Type-1.jpg|thumb|left]]
 
   
   
   
   
 
 
{{Template:Stub}}
 
   
 
{{ShipBoxCyl}}
 
{{ShipBoxCyl}}

Revision as of 01:55, 3 February 2015

Malefactor Type-2
Cylon Malefactor
Ship Information
Level Requirement

1

Purchase Cost

Mini Merit Icon 45,000 Merits

Class

Strike

Role

Force Recon

Equipment Slots
Malefactor Type 2 Systems Slots
Gun

2

Launcher

2

Hull

2

Engine

3

Computer

2

Hull Systems
Hull Points

420

Hull Recovery

3.6/Sec.

Durability

Mini Titanium Icon 4,200

Armor

0

Critical Defense

60

Engine Systems
Avoidance

520

Turning Speed

63.65 Deg/Sec.

Turning Acceleration

82.5 Deg/Sec²

Inertial Compensation

175 M/Sec.

Acceleration

15 M/Sec²

Speed

85 M/Sec.

Boost Speed

110 M/Sec.

Boost Cost

0.5 Tyl/Sec.

FTL Systems
FTL Range

5.7 LY

FTL Charge

15 Secs.

FTL Cost

20 Tyl/LY

Computer Systems
Power

150

Power Recharge

3.6/Sec.

Firewall Rating

100

Emitter Rating

100

Dradis Range

2,750 M

Visual Range

225 M

The Malefactor Type-2 is the upgraded version of the Malefactor Type-1 stealth ship. Costing 45,000 merits, the Malefactor Type-2 has more weapons (gaining 1 extra launcher slot), more engines (gaining 1 extra engine slot), greater electronic warfare capability (1 extra compurer slot, and a stronger firewall), as well as greater hull points, greater speed and acceleration, and more power than the Malefactor Type-1. It is only able to use the equipment that is unique to the stealth ship (i.e. weapons, hull, engines and computer) items but otherwise uses the regular consumables (i.e. ammunition, missiles) that other strikes use.

It should be noted that the Malefactor is unable to equip transponder arrays, nor is it able to fire nuclear missiles nor nuclear torpedoes from its launchers.

To purchase the Malefactor Type-2, talk to Number Eight/Sharon in the  CIC of the Basestar in 242 Apollid, or at any Cylon Outpost.

The Colonial equivalent of this ship is the Advanced Raven Mark IV-R/A.

In-game Description

"The Type-2 Malefactor is a second generation stealth fighter. While the initial combat performance of the Malefactor showed promise, the harassment of the Cylon fleet by Admiral Cain and the Pegasus prompted the Cylons to expand on the combat capabilities of the Malefactor. The Type-2 Malefactor builds on the Type-1's capabilities adding a missile launcher hard point and improved engines for speed and maneuverability."

Gallery




Template:ShipBoxCyl