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{{Template:Cylon Ship Infobox |
{{Template:Cylon Ship Infobox |
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|Ship = Malefactor Type-2 |
|Ship = Malefactor Type-2 |
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|Image = [[File:Cylon Malefactor.png|250px]] |
|Image = [[File:Cylon Malefactor.png|250px]] |
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|Purchase Cost = [[File:Mini Merit Icon.png]] 45,000 Merits |
|Purchase Cost = [[File:Mini Merit Icon.png]] 45,000 Merits |
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− | |Class = Strike |
+ | |Class = [[Strike Ships|Strike]] |
|Role = Force Recon |
|Role = Force Recon |
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|Slot Image = [[File:Malefactor Type 2 Systems Slots.png|250px]] |
|Slot Image = [[File:Malefactor Type 2 Systems Slots.png|250px]] |
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|Gun = 2 |
|Gun = 2 |
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− | |Launcher = |
+ | |Launcher = 1 |
|Hull = 2 |
|Hull = 2 |
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|Engine = 3 |
|Engine = 3 |
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+ | |Computer = 2|Level Requirement = 1 |
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⚫ | | |
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+ | |Hull Points = 420 |
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+ | |Hull Recovery = 3.6/Sec. |
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+ | |Durability = [[File:Mini Titanium Icon.png]] 4,200 |
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+ | |Armor = 0 |
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+ | |Critical Defense = 60 |
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+ | |Avoidance = 520 |
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+ | |Turning Speed = 53.65 Deg/Sec. |
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+ | |Turning Acceleration = 82.5 Deg/Sec² |
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+ | |Inertial Compensation = 175 M/Sec. |
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+ | |Acceleration = 15 M/Sec² |
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+ | |Speed = 85 M/Sec. |
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+ | |Boost Speed = 110 M/Sec. |
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+ | |Boost Cost = 0.5 Tyl/Sec. |
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+ | |FTL Range = 5.7 LY |
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+ | |FTL Charge = 15 Secs. |
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+ | |FTL Cost = 20 Tyl/LY |
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+ | |Power = 150 |
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+ | |Power Recharge = 3.6/Sec. |
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+ | |Firewall Rating = 100 |
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+ | |Emitter Rating = 100 |
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+ | |Dradis Range = 2,750 M |
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⚫ | |Visual Range = 225 M|Counterpart = [[Advanced Raven Mark VI-R/A]]}}The '''Malefactor Type-2''' is the upgraded (i.e. advanced) version of the [[Malefactor Type-1]] stealth ship. Costing 45,000 [http://bsgo.wikia.com/wiki/Merits merits], the Malefactor Type-2 has more engines (gaining 1 extra engine slot), greater electronic warfare capability (1 extra computer slot, and a stronger firewall), as well as greater hull points, greater speed and acceleration, and more power than the Malefactor Type-1. It is only able to use the equipment that is unique to the stealth ship (i.e. weapons, hull, engines and computer) items but otherwise uses the regular consumables (i.e. ammunition, missiles) that other strikes use. |
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It should be noted that the Malefactor is unable to equip transponder arrays, nor is it able to fire nuclear missiles nor nuclear torpedoes from its launchers. |
It should be noted that the Malefactor is unable to equip transponder arrays, nor is it able to fire nuclear missiles nor nuclear torpedoes from its launchers. |
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− | To purchase the Malefactor Type-2, talk to [[Number Eight/Sharon]] in the |
+ | To purchase the Malefactor Type-2, talk to [[Number Eight/Sharon]] in the CIC of the Basestar in 242 Apollid, or at any Cylon [http://bsgo.wikia.com/wiki/Outposts Outpost]. |
− | |||
− | The [[Colonial]] equivalent of this ship is the [[Advanced Raven Mark IV-R/A]]. |
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− | |||
− | [[File:Cylon_Stealth_Ship_Malefactor_Type-1.jpg|thumb|left]] |
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− | |||
− | |||
+ | [[Update 53]] saw changes made to this ship: |
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+ | * Removed one Launcher Slot |
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+ | * 'Stealth' role ability cannot be used in low-level sectors anymore (threat level below 12) |
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+ | * 'Stealth' role ability now triggers its cooldown when turned off |
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+ | * Coupled RCS Ducting are limited to 2 per ship |
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+ | * Fast-Loading Missile Racks are limited to 1 per ship |
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+ | * Heavy missiles: |
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+ | ** removed chance for critical hits; |
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+ | ** increased max damage from 500 to 750; and |
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+ | ** reduced cool down by 30%. |
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+ | * Improved maneuverability for interceptor missiles |
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+ | * Carbon Composite Hull cool down bonus increased from 11% to 23% at max |
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+ | * Carbon Composite Hull Hull Point penalty reduced from 10% to 7.5% at max |
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+ | * 20mm Autocannon Power Point Cost reduced from 2.5 to 2 |
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+ | * 11.7mm Machine Gun Power Point Cost reduced from 1.6 to 1.4 |
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+ | * Flechette Gun Power Point Cost increased from 4 to 4.5 |
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+ | * Reduced damage high on Flechette Gun by 20% |
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+ | * EMP Mine Energy Drain increased |
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+ | * EMP Mine effect duration increased from 2 to 3 seconds. |
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+ | ==In-game Description== |
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− | {{Template:Stub}} |
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+ | ''"The Type-2 Malefactor is a second generation stealth fighter. While the initial combat performance of the Malefactor showed promise, the harassment of the Cylon fleet by Admiral Cain and the Pegasus prompted the Cylons to expand on the combat capabilities of the Malefactor. The Type-2 Malefactor builds on the Type-1's capabilities adding a missile launcher hard point and improved engines for speed and maneuverability."'' |
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+ | ==[[File:Paint Icon.png]] Available Paints== |
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+ | *[[File:Default Paint.png]] Default |
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+ | ==Gallery== |
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+ | <gallery> |
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+ | Malefactor Type-1 Stealth.png |
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+ | Cylon Malefactor.png |
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+ | Malefactor Type-1.png |
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+ | </gallery> |
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+ | ==Tips, Hints and Suggestions== |
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+ | *None. |
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− | {{ |
+ | {{Ships}} |
[[Category:Cylon]] |
[[Category:Cylon]] |
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[[Category:Cylon Ships]] |
[[Category:Cylon Ships]] |
Latest revision as of 04:21, 9 January 2017
The Malefactor Type-2 is the upgraded (i.e. advanced) version of the Malefactor Type-1 stealth ship. Costing 45,000 merits, the Malefactor Type-2 has more engines (gaining 1 extra engine slot), greater electronic warfare capability (1 extra computer slot, and a stronger firewall), as well as greater hull points, greater speed and acceleration, and more power than the Malefactor Type-1. It is only able to use the equipment that is unique to the stealth ship (i.e. weapons, hull, engines and computer) items but otherwise uses the regular consumables (i.e. ammunition, missiles) that other strikes use.
It should be noted that the Malefactor is unable to equip transponder arrays, nor is it able to fire nuclear missiles nor nuclear torpedoes from its launchers.
To purchase the Malefactor Type-2, talk to Number Eight/Sharon in the CIC of the Basestar in 242 Apollid, or at any Cylon Outpost.
Update 53 saw changes made to this ship:
- Removed one Launcher Slot
- 'Stealth' role ability cannot be used in low-level sectors anymore (threat level below 12)
- 'Stealth' role ability now triggers its cooldown when turned off
- Coupled RCS Ducting are limited to 2 per ship
- Fast-Loading Missile Racks are limited to 1 per ship
- Heavy missiles:
- removed chance for critical hits;
- increased max damage from 500 to 750; and
- reduced cool down by 30%.
- Improved maneuverability for interceptor missiles
- Carbon Composite Hull cool down bonus increased from 11% to 23% at max
- Carbon Composite Hull Hull Point penalty reduced from 10% to 7.5% at max
- 20mm Autocannon Power Point Cost reduced from 2.5 to 2
- 11.7mm Machine Gun Power Point Cost reduced from 1.6 to 1.4
- Flechette Gun Power Point Cost increased from 4 to 4.5
- Reduced damage high on Flechette Gun by 20%
- EMP Mine Energy Drain increased
- EMP Mine effect duration increased from 2 to 3 seconds.
In-game Description[]
"The Type-2 Malefactor is a second generation stealth fighter. While the initial combat performance of the Malefactor showed promise, the harassment of the Cylon fleet by Admiral Cain and the Pegasus prompted the Cylons to expand on the combat capabilities of the Malefactor. The Type-2 Malefactor builds on the Type-1's capabilities adding a missile launcher hard point and improved engines for speed and maneuverability."
Available Paints[]
Gallery[]
Tips, Hints and Suggestions[]
- None.
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