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{{Template:Colonial_Ship_Infobox
{{Ship_Infobox_col
 
  +
|Level Requirement = 10
|cubit cost = 60,000
 
 
|Role = [[Command Class]]
|tylium cost = 0
 
|merit cost = 0
+
|Weapon = 6
|min. level = 10
+
|Hull = 2
  +
|Engine = 2
|role = [[Command Role]]
 
  +
|Computer = 5
|weapons = 6 X Medium
 
|hull = 2 X Medium
 
|engines = 2 X Medium
 
|computers = 5 X Medium
 
|hull points = 1,950
 
 
|Armor = 25
 
|Armor = 25
  +
|Durability = [[File:Mini Titanium Icon.png]] 30,000
|armor = 25
 
|hull recovery = 15
+
|Critical Defense = 100
  +
|Avoidance = 270
|durability = 30,000
 
  +
|Turning Speed = 22.5 Deg/Sec.
|crit defense = 100
 
  +
|Acceleration = 5 M/Sec²
|avoidance = 250
 
|turn rate = 22.5
+
|Speed = 37.5 M/Sec.
|torque = 22.5
+
|Boost Speed = 57.5 M/Sec.
  +
|Boost Cost = 1.8 Tyl/Sec.
|acceleration = 5
 
|flank speed = 37.5
+
|FTL Range = 8.25 LY
|boost speed = 57.5
+
|FTL Charge = 20 Secs.
|boost cost = 1.8
+
|FTL Cost = 80 Tyl/LY
|ftl range = 8.25
+
|Power = 330
|ftl charge = 20
+
|Firewall Rating = 200
 
|Image = [[File:Glaive 01.png|250px]]
|ftl cost = 60
 
  +
|Slot Image = [[File:275px-Glaive1.png|250px]]
|power = 300
 
  +
|Turning Acceleration = 22.5 Deg/Sec²|Emitter Rating = 200
|power recharge = 10
 
  +
|Visual Range = 750 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 60,000 cubits
|firewall = 150
 
  +
|Class = [[Escort Ships|Escort]]
|dradis range = 3,500|image = [[File:250px-Glaive.png]]
 
  +
|Counterpart = [[Spectre]]
|System image = [[File:250px-Glaive.png]]
 
  +
|Advanced = [[Advanced Glaive]]
|System Image = [[File:275px-Glaive1.png]]}}'''The Glaive''' is the second of the Escort-class ships after the [[Scythe]], and before the lumbering [[Maul]], that a [[Colonial]] Player can pick as their level 10 Graduation gift. Like the ''Maul'', the ''Glaive'' requires cubits to purchase, going at 60,000 [[Cubits]], which shouldn't be too difficult to acquire (just go [[Mining|mining]] for Water to sell), and the return benefits are definitely worth every cubit, plus the upgrade cost is only 50,000 cubits subsequently, making it fairly easy to advance the ship and its capabilities further. As a [[Command]] vessel, the ''Glaive'' has the largest allotment of Computer Slots which, when coupled with strategically selected advanced components and an impressive array of weaponry, will give any fleet a tremendous tactical advantage against the Cylons. Although nowhere near as fast as a ''Scythe'' or as heavily armored as a ''Maul'', the ''Glaive'' holds its own in terms of firepower which is placed all around its circular head and along the sides, and with the cannons on its head able to swivel around to fire behind it, giving it an almost 360 degree firing arc, it is one of the few [[Escorts]] that has almost no blind spots. Since it is a Command vessel, it is capable of taking out large numbers of unprotected enemy vessels with a well-timed activation of its defensive/offensive/support capabilities, the ''Glaive'' commander can then fire away at immobilized Cylons, or protect itself and make a getaway, or boost their allies nearby and enable a swift end of the enemies. Furthermore, upon advancement, the ''Glaive'' gains an extra hull slot and weapon slot, putting it on par with a [[Halberd]] in terms of armor and hull value. Due to all of its relatively more advanced design, this ship can go toe-to-toe with ships larger than itself, from other Escorts, to even larger [[lines|Line Ships]], and if the player is good, maybe even the [[Capital Ships]]. Its Cylon rival is the oddly-shaped [[Spectre]].
 
  +
|Inertial Compensation = 50 M/Sec.|Hull Points = 1,700
  +
|Hull Recovery = 15/Sec.
  +
|Power Recharge = 12/Sec.
  +
|Dradis Range = 3,500 M}}
 
The''' Glaive''' is the second of the [[Escort Ships|Escort]] class ships after the [[Scythe]], and before the lumbering [[Maul]], that a [[Colonial]] Player can pick as their level 10 Graduation gift. Unlike the Maul, the Glaive requires cubits to purchase, going at 60,000 [[Currency|Cubits]], which shouldn't be too difficult to acquire (just go [[Mining|mining]] for Water to sell), and the return benefits are definitely worth every cubit. As a [[Command Class|Command]] vessel, the Glaive has the largest allotment of Computer Slots (5) which, when coupled with strategically selected advanced components and an impressive array of weaponry, will give any fleet a tremendous tactical advantage against the Cylons. Although nowhere near as fast as a Scythe or as heavily armored as a Maul, the Glaive holds its own in terms of firepower which is placed all around its circular head and along the sides, and with the cannons on its head able to swivel around to fire behind it, giving it an almost 360 degree firing arc, it is one of the few [[Escort Ships|Escorts]] that has almost no blind spots. It also has 6 weapons slots, rather than the standard 4, giving it the ability to shred through large numbers of strike craft.  Since it is a Command vessel, it is also capable of taking out large numbers of unprotected enemy vessels with a well-timed activation of its computers, the Glaive pilot can then fire away at immobilized Cylons, or protect itself and make a getaway, or boost their allies nearby and enable a swift end of the enemies. Due to all of its relatively more advanced design, this ship can go toe-to-toe with ships larger than itself, from other Escorts, to even larger [[Line Ships]].
   
''Glaive'' Commanders have to be wary of some glaring issues, such as the fact that all of its weapons other than the two on the head, are attached to the top of the ship, leaving it with a relatively unprotected underbelly. Fast moving [[Strikes]] like the [[Cylon Raider]], [[Cylon Heavy Raider]], [[Cylon War Raider]], or even a [[Marauder]] can slip in behind the ''Glaive'', or under it, and fire at its narrow engine blind spot, or the unprotected part underneath and unleash withering fire upon the vessel. Furthermore, due to its slower speed, ''Glaives'' can't keep up or get away from faster [[Interceptors]] and will be forced to engage against the faster foe, which can be bad if the Interceptor is being backed up by slower moving but more powerful friends. As such, Command Vessels should always hold back from directly engaging and rely more on their allies to do the fighting while they (the Command ships) assist by boosting their friends or weakening the enemies from a safe distance. A small pair of Strikes should always be on hand to protect the Command Vessels from enemy Strikes or Interceptors.
+
Glaive pilots have to be wary of some glaring issues, such as the fact that all of its weapons other than the two on the head, are attached to the top of the ship, leaving it with a relatively unprotected underside. However, the new "rolling" mechanic (activated by pressing Q or E when using the Advanced Flight Controls) in flight can keep this area safe.  Due to its slower turn rate, fast moving [[Strike Ships|Strikes]] like the [[Cylon Raider]] or [[Cylon War Raider|War Raider]], or even a well-piloted[[Cylon Heavy Raider| Heavy Raider]] can slip in behind the Glaive, and fire at its narrow engine blind spot, unleashing withering fire upon the vessel. Furthermore, due to its slower speed, Glaives can't keep up or get away from faster [[Interceptor Class|Interceptors]] and will be forced to engage against the faster foe, which can be bad if the Interceptor is being backed up by slower moving but more powerful friends. As such, Command Vessels should always hold back from directly engaging and rely more on their allies to do the fighting while they (the Command ships) assist by boosting their friends or weakening the enemies from a safe distance. A small pair of Strikes should always be on hand to protect the Command Vessels from enemy Strikes or Interceptors.
   
  +
Glaives also have the highest power and power recharge rates of any escort class ship, thus giving it an edge in how long it can keep firing any missiles, or using its computers or other energy using equipment.
Despite the fact that it isn't as fast as an Interceptor, or as heavily armored as an Assault ship, the ''Glaive'' is an important and invaluable asset in a fleet, and is the most suitable vessel for players who are good at stepping back and observing the battle as it unfolds, and as it was aptly named, operate as a Command vessel, directing allies and assisting them through electronic support. As it has enough weapons, it can hold its own if forced to engage, as long as the Commander maintains a steady mind and clear head, they will prevail.
 
   
 
Despite the fact that it isn't as fast as an Interceptor, or as heavily armored as an [[Assault Class|Assault]] ship, the Glaive is an important and invaluable asset in a fleet, and is the most suitable vessel for players who are good at stepping back and observing the battle as it unfolds, and as it was aptly named, operate as a Command vessel, directing allies and assisting them through electronic support. As it has enough weapons, it can hold its own if forced to engage, as long as its pilot maintains a steady mind and clear head, they will prevail.
   
===In-game Description===
+
==In-game Description==
''More advanced than the other two abandoned escort classes reclaimed by the Colonial Fleet, the Glaive is a compact, powerful design incorporating extensive electronic suites and computer hardware. Only a small number have been discovered, drifting derelict in space near the wreckage of a small asteroid base.''
+
''"More advanced than the other two abandoned escort classes reclaimed by the Colonial Fleet, the Glaive is a compact, powerful design incorporating extensive electronic suites and computer hardware. Only a small number have been discovered, drifting derelict in space near the wreckage of a small asteroid base.''
   
 
''As a Command ship, the Glaive can be equipped with more computer systems than other escorts, increasing its electronic warfare and support capabilities.''
 
''As a Command ship, the Glaive can be equipped with more computer systems than other escorts, increasing its electronic warfare and support capabilities.''
   
  +
''Role Bonus - Command: -50 to power cost for FTL Transponders."''
   
  +
==[[File:Paint Icon.png]] Available Paints==
===Pre-installed Systems===
 
  +
*[[File:Default Paint.png]] Default
  +
*[[File:Kratos's Rise Paint.png]] Kratos's Rise (limited edition)
  +
*[[File:Col - Longest Night.png]] Longest Night
  +
*[[File:Glaive - Oxide Camo.png]] Oxide Camo.
  +
  +
==Equipment==
 
The Glaive is pre-installed with these systems:
 
The Glaive is pre-installed with these systems:
*HD-M50 "Thunderbolt" Medium Missile Battery
+
*[[File:General_Cannon_Icon.png]] 2 x MEC-12(S) "Claw" Medium Cannon Battery.
*MEC-12 "Claw" Medium Cannon Battery X2
+
*[[File:General_Launcher_Icon.png]] 1 x HD-M50(S) "Thunderbolt" Medium Missile Battery.
   
  +
==Gallery==
 
<gallery captionalign="left">
+
<gallery>
  +
Glaive 01.png
  +
Glaive No 06.png
  +
Glaive No 05.png
  +
Glaive No 04.png
  +
Glaive 02.png
  +
Glaive No 03.png
  +
Glaive No 07.png
 
</gallery>
 
</gallery>
  +
==Tips, Hints and Suggestions==
  +
*None.
   
  +
{{Template:Ships}}
===AI Glaive===
 
 
{| class="wikitable" style="width:350px; text-align:center"
 
! Glaive
 
! Level
 
! Hull Points
 
! Power
 
|-
 
| style="text-align:left" | Seasoned Glaive
 
| 11
 
| 1,400
 
| 300
 
|-
 
| style="text-align:left" | Veteran Glaive
 
| 14
 
| 1,600
 
| 300
 
|-
 
| style="text-align:left" | Expert Glaive
 
| 17
 
| 2,000
 
| 300
 
|-
 
| style="text-align:left" | Elite Glaive
 
| 19
 
| 2,200
 
| 300
 
|}
 
 
{{ShipBox}}
 
 
[[Category:Colonial Escort Ships]]
 
[[Category:Colonial Escort Ships]]
 
[[Category:Colonial Ships]]
 
[[Category:Colonial Ships]]
 
[[Category:Colonial]]
 
[[Category:Colonial]]
  +
[[Category:Command Ship]]

Latest revision as of 00:54, 9 February 2017

Glaive
Glaive 01
Ship Info
Level Requirement

10

Purchase Cost

Mini Cubit Icon 60,000 cubits

Class

Escort

Role

Command Class

Counterpart

Spectre

Upgrade To

Advanced Glaive

Equipment Slots
275px-Glaive1
Weapon

6

Hull

2

Engine

2

Computer

5

Hull Systems
Hull Points

1,700

Hull Recovery

15/Sec.

Durability

Mini Titanium Icon 30,000

Armor

25

Critical Defense

100

Engine Systems
Avoidance

270

Turning Speed

22.5 Deg/Sec.

Turning Acceleration

22.5 Deg/Sec²

Inertial Compensation

50 M/Sec.

Acceleration

5 M/Sec²

Speed

37.5 M/Sec.

Boost Speed

57.5 M/Sec.

Boost Cost

1.8 Tyl/Sec.

FTL Systems
FTL Range

8.25 LY

FTL Charge

20 Secs.

FTL Cost

80 Tyl/LY

Computer Systems
Power

330

Power Recharge

12/Sec.

Firewall Rating

200

Emitter Rating

200

Dradis Range

3,500 M

Visual Range

750 M

The Glaive is the second of the Escort class ships after the Scythe, and before the lumbering Maul, that a Colonial Player can pick as their level 10 Graduation gift. Unlike the Maul, the Glaive requires cubits to purchase, going at 60,000 Cubits, which shouldn't be too difficult to acquire (just go mining for Water to sell), and the return benefits are definitely worth every cubit. As a Command vessel, the Glaive has the largest allotment of Computer Slots (5) which, when coupled with strategically selected advanced components and an impressive array of weaponry, will give any fleet a tremendous tactical advantage against the Cylons. Although nowhere near as fast as a Scythe or as heavily armored as a Maul, the Glaive holds its own in terms of firepower which is placed all around its circular head and along the sides, and with the cannons on its head able to swivel around to fire behind it, giving it an almost 360 degree firing arc, it is one of the few Escorts that has almost no blind spots. It also has 6 weapons slots, rather than the standard 4, giving it the ability to shred through large numbers of strike craft.  Since it is a Command vessel, it is also capable of taking out large numbers of unprotected enemy vessels with a well-timed activation of its computers, the Glaive pilot can then fire away at immobilized Cylons, or protect itself and make a getaway, or boost their allies nearby and enable a swift end of the enemies. Due to all of its relatively more advanced design, this ship can go toe-to-toe with ships larger than itself, from other Escorts, to even larger Line Ships.

Glaive pilots have to be wary of some glaring issues, such as the fact that all of its weapons other than the two on the head, are attached to the top of the ship, leaving it with a relatively unprotected underside. However, the new "rolling" mechanic (activated by pressing Q or E when using the Advanced Flight Controls) in flight can keep this area safe.  Due to its slower turn rate, fast moving Strikes like the Cylon Raider or War Raider, or even a well-piloted Heavy Raider can slip in behind the Glaive, and fire at its narrow engine blind spot, unleashing withering fire upon the vessel. Furthermore, due to its slower speed, Glaives can't keep up or get away from faster Interceptors and will be forced to engage against the faster foe, which can be bad if the Interceptor is being backed up by slower moving but more powerful friends. As such, Command Vessels should always hold back from directly engaging and rely more on their allies to do the fighting while they (the Command ships) assist by boosting their friends or weakening the enemies from a safe distance. A small pair of Strikes should always be on hand to protect the Command Vessels from enemy Strikes or Interceptors.

Glaives also have the highest power and power recharge rates of any escort class ship, thus giving it an edge in how long it can keep firing any missiles, or using its computers or other energy using equipment.

Despite the fact that it isn't as fast as an Interceptor, or as heavily armored as an Assault ship, the Glaive is an important and invaluable asset in a fleet, and is the most suitable vessel for players who are good at stepping back and observing the battle as it unfolds, and as it was aptly named, operate as a Command vessel, directing allies and assisting them through electronic support. As it has enough weapons, it can hold its own if forced to engage, as long as its pilot maintains a steady mind and clear head, they will prevail.

In-game Description[]

"More advanced than the other two abandoned escort classes reclaimed by the Colonial Fleet, the Glaive is a compact, powerful design incorporating extensive electronic suites and computer hardware. Only a small number have been discovered, drifting derelict in space near the wreckage of a small asteroid base.

As a Command ship, the Glaive can be equipped with more computer systems than other escorts, increasing its electronic warfare and support capabilities.

Role Bonus - Command: -50 to power cost for FTL Transponders."

Paint Icon Available Paints[]

  • Default Paint Default
  • Kratos's Rise Paint Kratos's Rise (limited edition)
  • Col - Longest Night Longest Night
  • Glaive - Oxide Camo Oxide Camo.

Equipment[]

The Glaive is pre-installed with these systems:

  • General Cannon Icon 2 x MEC-12(S) "Claw" Medium Cannon Battery.
  • General Launcher Icon 1 x HD-M50(S) "Thunderbolt" Medium Missile Battery.

Gallery[]

Tips, Hints and Suggestions[]

  • None.