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(Updated images to more recent ones) |
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|Upgrade Cost = |
|Upgrade Cost = |
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|Class = Strike |
|Class = Strike |
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ā | |Size = |
+ | |Size = |
ā | |Role = Interceptor |
+ | |Role = [[Interceptor Class]] |
ā | |Weapon = 3 |
+ | |Weapon = 3 |
ā | |Hull = 2 |
+ | |Hull = 2 |
ā | |Engine = 4 |
+ | |Engine = 4 |
ā | |Computer = 2 |
+ | |Computer = 2|Hull Points = 450 |
|Hull Recovery = 2.5/Sec |
|Hull Recovery = 2.5/Sec |
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|Durability = [[File:Mini Titanium Icon.png]] 4,500 |
|Durability = [[File:Mini Titanium Icon.png]] 4,500 |
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|Dradis Range = 2,000 M |
|Dradis Range = 2,000 M |
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|20% Discount Cost = n/a |
|20% Discount Cost = n/a |
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ā | |Slot Image = [[File:275px-Raiderbgo.png]]|FTL Threat Charge = 60 Sec|Visual Range = 200 M|Ship = Cylon Raider|Image = [[File:Raider.png|250px]]}} |
+ | |Slot Image = [[File:275px-Raiderbgo.png]]|FTL Threat Charge = 60 Sec|Visual Range = 200 M|Ship = Cylon Raider|Image = [[File:Cylon Raider No 2.png|250px]]}} |
The '''Cylon Raider''' is the basic Strike [[Interceptor Class|Interceptor]] of the [[Cylon]] fleet. It's sleek design means it can speed past nearly all enemy ships and hunt down slower ships as well as dodge bullets in firefights. The Raider's purpose is anti-strike, anti-missile and, in some cases, anti-[[Escort Ships|escort]]. In small groups, Raiders can take down some [[Liners|Lines]] or do massive damage whilst others hold its attention with a bit of luck and skilled pilots. With 4 engine slots (5 for advanced version) the Raider can become even faster, catching up to slower targets with ease, never allowing an enemy to escape. The Raider also comes with high avoidance so lines are extremely ineffective against it. Think carefully before taking one on your own though, as its high health and damage means you're mincemeat if it has missiles or accuracy-enhancing rounds, unless you're a skilled pilot and are able to shoot them down. If you have not advanced your Raider yet, it isĀ almost compulsory to travel in a squadron, as if you do not and you meet an enemy player, you'll be gone in a matter of seconds. Even if you have advanced your Raider, it is still recommended, unless you're totally confident of your skill. It sometimes looks scary, but it can be easily destroyed. |
The '''Cylon Raider''' is the basic Strike [[Interceptor Class|Interceptor]] of the [[Cylon]] fleet. It's sleek design means it can speed past nearly all enemy ships and hunt down slower ships as well as dodge bullets in firefights. The Raider's purpose is anti-strike, anti-missile and, in some cases, anti-[[Escort Ships|escort]]. In small groups, Raiders can take down some [[Liners|Lines]] or do massive damage whilst others hold its attention with a bit of luck and skilled pilots. With 4 engine slots (5 for advanced version) the Raider can become even faster, catching up to slower targets with ease, never allowing an enemy to escape. The Raider also comes with high avoidance so lines are extremely ineffective against it. Think carefully before taking one on your own though, as its high health and damage means you're mincemeat if it has missiles or accuracy-enhancing rounds, unless you're a skilled pilot and are able to shoot them down. If you have not advanced your Raider yet, it isĀ almost compulsory to travel in a squadron, as if you do not and you meet an enemy player, you'll be gone in a matter of seconds. Even if you have advanced your Raider, it is still recommended, unless you're totally confident of your skill. It sometimes looks scary, but it can be easily destroyed. |
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The Raider is the mandatoryĀ starter ship for Cylons ( you used to be able to choose it or the [[Cylon Heavy Raider]]). |
The Raider is the mandatoryĀ starter ship for Cylons ( you used to be able to choose it or the [[Cylon Heavy Raider]]). |
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ā | The Cylon Raider's [[Colonial]] counterpart is the |
+ | The Cylon Raider's [[Colonial]] counterpart is theĀ [[Viper Mark II]]. |
''See also [[Advanced Cylon Raider]].'' |
''See also [[Advanced Cylon Raider]].'' |
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==Gallery== |
==Gallery== |
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<gallery type="slideshow" widths="250" position="left"> |
<gallery type="slideshow" widths="250" position="left"> |
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ā | 275px-Advanced Raider slots.png |
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ā | 250px-Advanced Raider.png |
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ā | raider.png|Raider Views |
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Raider1.jpg |
Raider1.jpg |
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+ | Cylon Raider No 2.png |
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+ | Cylon Raider No 4.png |
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+ | Cylon Raider No 3.png |
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+ | Cylon Raider No 1.png |
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</gallery> |
</gallery> |
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Revision as of 00:56, 8 December 2014
The Cylon Raider is the basic Strike Interceptor of the Cylon fleet. It's sleek design means it can speed past nearly all enemy ships and hunt down slower ships as well as dodge bullets in firefights. The Raider's purpose is anti-strike, anti-missile and, in some cases, anti-escort. In small groups, Raiders can take down some Lines or do massive damage whilst others hold its attention with a bit of luck and skilled pilots. With 4 engine slots (5 for advanced version) the Raider can become even faster, catching up to slower targets with ease, never allowing an enemy to escape. The Raider also comes with high avoidance so lines are extremely ineffective against it. Think carefully before taking one on your own though, as its high health and damage means you're mincemeat if it has missiles or accuracy-enhancing rounds, unless you're a skilled pilot and are able to shoot them down. If you have not advanced your Raider yet, it is almost compulsory to travel in a squadron, as if you do not and you meet an enemy player, you'll be gone in a matter of seconds. Even if you have advanced your Raider, it is still recommended, unless you're totally confident of your skill. It sometimes looks scary, but it can be easily destroyed.
Do not use an unadvanced Raider for PVP battles, as it only has 3 weapons. If you really want to, choose an enemy player who's level is low.
The Raider is the mandatory starter ship for Cylons ( you used to be able to choose it or the Cylon Heavy Raider).
The Cylon Raider's Colonial counterpart is the Viper Mark II.
See also Advanced Cylon Raider.
In-game Description
"Sleek and deadly, the Raider is the primary Interceptor of the Cylon fleet, designed to use its speed and agility to perform rapid strikes and chase down slower, less maneuverable targets. Like all Cylon vessels, it is a biomechanical construct commanded by a 'pilot mind' that literally becomes the ship.
As an Interceptor, the Raider can be equipped with more engine systems than other strike craft, increasing its already impressive performance."
Equipment
The Basic Raider originally came pre-loaded with the following equipment:
- Weapons:
- Computers:
The starter equipment was changed with Game Update , the Raider now comes pre-loaded with:
- Weapons:
- Hulls:
- Computers:
- Engines:
- Player Hold:
Available Paints
Gallery
Template:ShipBoxCyl