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|power recharge = 10
 
|power recharge = 10
 
|firewall = 50
 
|firewall = 50
|dradis range = 2,500|image = [[File:Banshee.png|250px]]}}'''The Banshee''' is the first of the Escort-class ships you can get. At only 600,000 tylium to purchase, it's almost a giveaway (taking into consideration that by the time the player is level 10, they should have more than sufficient supply to buy a Banshee twice if you didn't spend anything). It's sleek and streamlined design makes it a rather difficult target to hit, especially from Line ships, despite their greater firepower, the smaller Escort ship is manueverable and swift enough to get under a Line's defenses and whittle away at its foes. Even though the Banshee has blind spots much like other large ships, which a professional pilot of a Strike craft can exploit, it is flexible and has a turn rate that's sharp enough to almost be able to match a Strike craft's, ensuring any Strike that wants to tangle with a Banshee isn't going to fly away unharmed.As the Banshee is the smallest of all the Escorts, it can only take 2 computers and 2 hulls as most of its space is taken up by the engine slots. Therefore it is not a choice for those who prefer tinkling with electronic warfare, or those who like to take 2 other opponents at once. If any opposing pilot has level 10 weaponary, they can easily rip the hull off the Banshee. It is best not to fly alone, perhaps with another [[Wraith]], [[Spectre]], or even an experienced Strike pilot will ensure your survival.
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|dradis range = 2,500|image = [[File:Banshee.png|250px]]}}'''The Banshee''' is the first of the Escort-class ships you can get. At only 600,000 tylium to purchase, it's almost a giveaway (taking into consideration that by the time the player is level 10, they should have more than sufficient supply to buy a Banshee twice if you didn't spend anything). It's sleek and streamlined design makes it a rather difficult target to hit, especially from Line ships, despite their greater firepower, the smaller Escort ship is manueverable and swift enough to get under a Line's defenses and whittle away at its foes. Even though the Banshee has blind spots much like other large ships, which a professional pilot of a Strike craft can exploit, it is flexible and has a turn rate that's sharp enough to almost be able to match a Strike craft's, ensuring any Strike that wants to tangle with a Banshee isn't going to fly away unharmed.As the Banshee is the smallest of all the Escorts, it can only take 2 computers and 2 hulls as most of its space is taken up by the engine slots. Therefore it is not a choice for those who prefer tinkling with electronic warfare, or those who like to take 2 other opponents at once. If any opposing pilot has level 10 weaponary, they can easily rip the hull off the Banshee. If you have not advanced your Banshee yet,it is best not to fly alone, perhaps with another [[Wraith]], [[Spectre]], or even an experienced Strike pilot will ensure your survival.
   
 
However, thanks to its 4 engine slots (5 when upgraded), it has speed that can match a slow Strike, therefore it can dive straight into battle with an enemy Line or Escort and escape mostly unharmed. Doing this repeatedly until an ally Line or Wraith comes is a tactic used by many experienced Banshee pilots.
 
However, thanks to its 4 engine slots (5 when upgraded), it has speed that can match a slow Strike, therefore it can dive straight into battle with an enemy Line or Escort and escape mostly unharmed. Doing this repeatedly until an ally Line or Wraith comes is a tactic used by many experienced Banshee pilots.
   
The Banshee commander has to be quick-thinking and be able to strategize as well as navigate about in a battle quickly, in order to fully utilize the ships speed and manueverability to its fullest potential. They must also be cautious not to sustain too much damage due to the ships weak armor and lack of computerized advantages. But with good reflexes and command ability, the Banshee is an invaluable asset to any fleet.
+
The Banshee commander has to be quick-thinking and be able to strategize as well as navigate about in a battle quickly, in order to fully utilize the ships speed and manueverability to its fullest potential. They must also be cautious not to sustain too much damage due to the ships weak armor and lack of computerized advantages. But with good reflexes and command ability, the Banshee is an invaluable asset to any fleet. Just treat you Banshee with love and respect.
   
 
The Banshee's Colonial counterpart is the Colonial[[ Scythe]]
 
The Banshee's Colonial counterpart is the Colonial[[ Scythe]]

Revision as of 05:27, 8 September 2012

Template:Ship InfoboxThe Banshee is the first of the Escort-class ships you can get. At only 600,000 tylium to purchase, it's almost a giveaway (taking into consideration that by the time the player is level 10, they should have more than sufficient supply to buy a Banshee twice if you didn't spend anything). It's sleek and streamlined design makes it a rather difficult target to hit, especially from Line ships, despite their greater firepower, the smaller Escort ship is manueverable and swift enough to get under a Line's defenses and whittle away at its foes. Even though the Banshee has blind spots much like other large ships, which a professional pilot of a Strike craft can exploit, it is flexible and has a turn rate that's sharp enough to almost be able to match a Strike craft's, ensuring any Strike that wants to tangle with a Banshee isn't going to fly away unharmed.As the Banshee is the smallest of all the Escorts, it can only take 2 computers and 2 hulls as most of its space is taken up by the engine slots. Therefore it is not a choice for those who prefer tinkling with electronic warfare, or those who like to take 2 other opponents at once. If any opposing pilot has level 10 weaponary, they can easily rip the hull off the Banshee. If you have not advanced your Banshee yet,it is best not to fly alone, perhaps with another Wraith, Spectre, or even an experienced Strike pilot will ensure your survival.

However, thanks to its 4 engine slots (5 when upgraded), it has speed that can match a slow Strike, therefore it can dive straight into battle with an enemy Line or Escort and escape mostly unharmed. Doing this repeatedly until an ally Line or Wraith comes is a tactic used by many experienced Banshee pilots.

The Banshee commander has to be quick-thinking and be able to strategize as well as navigate about in a battle quickly, in order to fully utilize the ships speed and manueverability to its fullest potential. They must also be cautious not to sustain too much damage due to the ships weak armor and lack of computerized advantages. But with good reflexes and command ability, the Banshee is an invaluable asset to any fleet. Just treat you Banshee with love and respect.

The Banshee's Colonial counterpart is the ColonialScythe



Ingame Description

The first of three abandoned escort designs that the Cylon Fleet has so far managed to recover and return to active status. The banshee is a fast attack ship built for speed and maneuverability. Capable of supporting friendly strike craft or rapid response to enemy attacks.

As an interceptor, the Banshee can be equipped with more engine systems than other escorts, increasing its already impressive performance.


Pre-Installed Systems

The Banshee is mainly an interceptor so it comes with:

  • Type C "Conquerer" Medium Battery x3


thumb|300px|left|Banshee Gameplay with Yski







Template:ShipBoxCyl