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{{Template:Colonial_Ship_Infobox
{{Ship_Infobox_col
 
 
|Image=[[File:Vanir No 01.png|250px]]
 
  +
|Level Requirement = 20
|image=[[File:Vanir No 01.png|250px]]
 
 
|Role = [[Command Class]]
|cubit cost =
 
|merit cost =
+
|Weapon = 8
|min. level = 20
+
|Hull = 2
 
|Engine = 2
|role = [[Command Role]]
 
|weapons = 8
+
|Computer = 5
|hull = 2
+
|Armor = 40
 
|Durability = [[File:Mini Titanium Icon.png]] 70,000
|engines = 2
 
  +
|Critical Defense = 100
|computers = 5
 
  +
|Avoidance = 50
|hull points = 4,550
 
  +
|Turning Speed = 9 Deg/Sec.
|armor = 40
 
|hull recovery = 35/Sec.
+
|Acceleration = 2 M/Sec²
 
|Speed = 27.5 M/Sec.
|durability = [[File:Mini Titanium Icon.png]] 70,000
 
  +
|Boost Speed = 42.5 M/Sec.
|crit defense = 100
 
 
|Boost Cost = 5.4 Tyl/Sec.
|avoidance = 50
 
|turn rate = 9 Deg/Sec.
+
|FTL Range = 11 LY
 
|FTL Charge = 25 Secs.
|acceleration = 2 M/Sec²
 
|flank speed = 27.5 M/Sec.
+
|FTL Cost = 250 Tyl/LY
 
|Power = 900
|boost speed = 42.5 M/Sec.
 
  +
|Firewall Rating = 200
|boost cost = 5.4 Tyl/Sec.
 
 
|Slot Image = [[File:Adv.Vanir Equipment window.png|250px]]
|ftl range = 11 LY
 
  +
|Turning Acceleration = 9 Deg/Sec²|Emitter Rating = 200
|ftl charge = 25 Secs.
 
 
|Visual Range = 1,000 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 60,000 cubits
|ftl cost = 250 Tyl/LY
 
  +
|Class = [[Line Ships|Line]]
|power = 900
 
  +
|Counterpart = [[Advanced Hel]]
|power recharge = 30/Sec.
 
  +
|Inertial Compensation = 50 M/Sec.|Hull Points = 4,550
|firewall = 200
 
  +
|Hull Recovery = 35/Sec.
|dradis range = 4,000 M|System image = [[File:Adv.Vanir Equipment window.png|250px]]
 
 
|Power Recharge = 30/Sec.
|System Image = [[File:Adv.Vanir Equipment window.png|250px]]|turning acceleration = 9 Deg/Sec²|emitter = 200
 
  +
|Dradis Range = 4,000 M}}
|visual range = 1,000 M|cost = [[File:Mini Cubit Icon.png]] 60,000 cubits
 
 
The '''Advanced Vanir''' is  the upgraded (i.e. advanced) version of the  [[Vanir]]. With its unique design, this is the third [[Line Ships|line ship]] you can choose when you reach level 20. It is a [[Command Class|command vessel]], so it should be used as a mobile base of operations. The advanced version requires 60,000 cubits, which gains it: 2 weapons slots; 1 computer slot; 1,050 hull points; 15.6 per second to hull recovery; 35,000 to durability; 250 to power; and 2 per second to power recovery. With five computer slots available the Advanced Vanir can be vital tide-changer in some small skirmishes.
|class = Line
 
|inertial compensation = 50 M/Sec.}}The '''Advanced Vanir''' is  the upgraded (i.e. advanced) version of the  [[Vanir]]. With its unique design, this is the third [[Liners|line]] ship you can choose when you reach level 20. It is a [[Command Class|command vessel]], so it should be used as a mobile base of operations. The advanced version requires 60,000 cubits, which gains it: 2 weapons slots; 1 computer slot; 1,050 hull points; 15.6 per second to hull recoverry; 35,000 to durability; 150 to power; and 2 per scond to power recovery. With five computer slots available the Advanced Vanir can be vital tide-changer in some small skirmishes.
 
   
 
The Advanced Vanir can also be used as a missile ship as it can also have systems which improve the power supply even further, and after game update 46, it has the most base power available out of any line ship, advanced or not  and the equal highest power regeneration rate. Unlike it's escort equivalent the [[Advanced Glaive]], the Advanced Vanir does not gain an additional hull slot - it retains the two hull slots from the unadvanced version.
 
The Advanced Vanir can also be used as a missile ship as it can also have systems which improve the power supply even further, and after game update 46, it has the most base power available out of any line ship, advanced or not  and the equal highest power regeneration rate. Unlike it's escort equivalent the [[Advanced Glaive]], the Advanced Vanir does not gain an additional hull slot - it retains the two hull slots from the unadvanced version.
 
The Cylon equivalent of this ship is the [[Advanced Hel]].
 
   
 
==In-game description==
 
==In-game description==
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''Role Bonus - Command: -200 to power cost for FTL Transponders.''"
 
''Role Bonus - Command: -200 to power cost for FTL Transponders.''"
==Available Paints==
+
==[[File:Paint Icon.png]] Available Paints==
  +
*[[File:Apollon's Twilight Paint Image.png]] Apollon's Twilight (this was a limited edition)
*None.
 
  +
*[[File:Vanir - Classic.png]] Classic Vanir
  +
*[[File:Default Paint.png]] Default
  +
*[[File:Typhons Guardian Paint.png]] Typhon's Guardian (this was a limited edition).
  +
 
==Gallery==
 
==Gallery==
   
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</gallery>
 
</gallery>
   
  +
==Tips, Hints and Suggestions==
 
*None.
   
   
  +
{{Ships}}
 
{{ShipBox}}
 
 
[[Category:Colonial]]
 
[[Category:Colonial]]
 
[[Category:Colonial Ships]]
 
[[Category:Colonial Ships]]

Latest revision as of 00:41, 7 December 2016

Advanced Vanir
Vanir No 01
Ship Info
Level Requirement

20

Purchase Cost

Mini Cubit Icon 60,000 cubits

Class

Line

Role

Command Class

Counterpart

Advanced Hel

Equipment Slots
Adv.Vanir Equipment window
Weapon

8

Hull

2

Engine

2

Computer

5

Hull Systems
Hull Points

4,550

Hull Recovery

35/Sec.

Durability

Mini Titanium Icon 70,000

Armor

40

Critical Defense

100

Engine Systems
Avoidance

50

Turning Speed

9 Deg/Sec.

Turning Acceleration

9 Deg/Sec²

Inertial Compensation

50 M/Sec.

Acceleration

2 M/Sec²

Speed

27.5 M/Sec.

Boost Speed

42.5 M/Sec.

Boost Cost

5.4 Tyl/Sec.

FTL Systems
FTL Range

11 LY

FTL Charge

25 Secs.

FTL Cost

250 Tyl/LY

Computer Systems
Power

900

Power Recharge

30/Sec.

Firewall Rating

200

Emitter Rating

200

Dradis Range

4,000 M

Visual Range

1,000 M

The Advanced Vanir is  the upgraded (i.e. advanced) version of the  Vanir. With its unique design, this is the third line ship you can choose when you reach level 20. It is a command vessel, so it should be used as a mobile base of operations. The advanced version requires 60,000 cubits, which gains it: 2 weapons slots; 1 computer slot; 1,050 hull points; 15.6 per second to hull recovery; 35,000 to durability; 250 to power; and 2 per second to power recovery. With five computer slots available the Advanced Vanir can be vital tide-changer in some small skirmishes.

The Advanced Vanir can also be used as a missile ship as it can also have systems which improve the power supply even further, and after game update 46, it has the most base power available out of any line ship, advanced or not  and the equal highest power regeneration rate. Unlike it's escort equivalent the Advanced Glaive, the Advanced Vanir does not gain an additional hull slot - it retains the two hull slots from the unadvanced version.

In-game description[]

"A Reclaimed Vanir that has Undergone additional repairs and a more comprehensive refit, replacing older components, fully integrating modern colonial fire control and electronic management systems. Such work requires extensive research but results in a Tougher, more powerful ship.

The Advanced Vanir's hull is stronger and more durable than the standard version, and it can mount additional weapon and computer systems.

Role Bonus - Command: -200 to power cost for FTL Transponders."

Paint Icon Available Paints[]

  • Apollon's Twilight Paint Image Apollon's Twilight (this was a limited edition)
  • Vanir - Classic Classic Vanir
  • Default Paint Default
  • Typhons Guardian Paint Typhon's Guardian (this was a limited edition).

Gallery[]

Tips, Hints and Suggestions[]

  • None.