Battlestar Galactica Online Wiki
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{{Template:Colonial_Ship_Infobox
 
|Image=[[File:Vanir No 01.png|250px]]
  +
|Level Requirement = 20
 
|Role = [[Command Class]]
 
|Weapon = 8
 
|Hull = 2
 
|Engine = 2
  +
|Computer = 5
 
|Armor = 40
  +
|Durability = [[File:Mini Titanium Icon.png]] 70,000
  +
|Critical Defense = 100
  +
|Avoidance = 50
  +
|Turning Speed = 9 Deg/Sec.
  +
|Acceleration = 2 M/Sec²
  +
|Speed = 27.5 M/Sec.
  +
|Boost Speed = 42.5 M/Sec.
  +
|Boost Cost = 5.4 Tyl/Sec.
  +
|FTL Range = 11 LY
  +
|FTL Charge = 25 Secs.
  +
|FTL Cost = 250 Tyl/LY
  +
|Power = 900
  +
|Firewall Rating = 200
  +
|Slot Image = [[File:Adv.Vanir Equipment window.png|250px]]
  +
|Turning Acceleration = 9 Deg/Sec²|Emitter Rating = 200
  +
|Visual Range = 1,000 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 60,000 cubits
  +
|Class = [[Line Ships|Line]]
  +
|Counterpart = [[Advanced Hel]]
  +
|Inertial Compensation = 50 M/Sec.|Hull Points = 4,550
  +
|Hull Recovery = 35/Sec.
  +
|Power Recharge = 30/Sec.
  +
|Dradis Range = 4,000 M}}
  +
The '''Advanced Vanir''' is  the upgraded (i.e. advanced) version of the  [[Vanir]]. With its unique design, this is the third [[Line Ships|line ship]] you can choose when you reach level 20. It is a [[Command Class|command vessel]], so it should be used as a mobile base of operations. The advanced version requires 60,000 cubits, which gains it: 2 weapons slots; 1 computer slot; 1,050 hull points; 15.6 per second to hull recovery; 35,000 to durability; 250 to power; and 2 per second to power recovery. With five computer slots available the Advanced Vanir can be vital tide-changer in some small skirmishes.
   
  +
The Advanced Vanir can also be used as a missile ship as it can also have systems which improve the power supply even further, and after game update 46, it has the most base power available out of any line ship, advanced or not  and the equal highest power regeneration rate. Unlike it's escort equivalent the [[Advanced Glaive]], the Advanced Vanir does not gain an additional hull slot - it retains the two hull slots from the unadvanced version.
   
 
==In-game description==
   
  +
''"A Reclaimed Vanir that has Undergone additional repairs and a more comprehensive refit, replacing older components, fully integrating modern colonial fire control and electronic management systems. Such work requires extensive research but results in a Tougher, more powerful ship.''
{{Ship_Infobox_col
 
   
  +
''The Advanced Vanir's hull is stronger and more durable than the standard version, and it can mount additional weapon and computer systems.''
|image=[[File:Vanir.png|250px]]
 
   
  +
''Role Bonus - Command: -200 to power cost for FTL Transponders.''"
|cubit cost = 60,000
 
  +
==[[File:Paint Icon.png]] Available Paints==
  +
*[[File:Apollon's Twilight Paint Image.png]] Apollon's Twilight (this was a limited edition)
  +
*[[File:Vanir - Classic.png]] Classic Vanir
  +
*[[File:Default Paint.png]] Default
  +
*[[File:Typhons Guardian Paint.png]] Typhon's Guardian (this was a limited edition).
   
  +
==Gallery==
|tylum cost =0
 
   
  +
<gallery>
|merit cost = 0
 
  +
Vanir No 08.png
 
  +
Vanir No 07.png
|min. level = 20
 
  +
Vanir No 06.png
 
  +
Vanir No 05.png
|role = Command
 
  +
Vanir No 04.png
 
  +
Vanir No 03.png
|weapons = 8
 
  +
Vanir No 02.png
 
  +
Vanir No 01.png
|hull = 2
 
 
|engines = 2
 
 
|computers = 4
 
 
|hull points = 4,200
 
 
|Armor = Unknown
 
 
|armor = Unknown
 
 
|hull recovery = 25
 
 
|durability = 70,000
 
 
|crit defense = 100
 
 
|avoidance = 50
 
 
|turn rate = 9
 
 
|torque = 9
 
 
|acceleration = 2
 
 
|flank speed = 27.5
 
 
|boost speed = 42.5
 
 
|boost cost = 5.4
 
 
|ftl range = 11
 
 
|ftl charge = 25
 
 
|ftl cost = 180
 
 
|power = 750
 
 
|power recharge = 25
 
 
|firewall = 150
 
 
|dradis range = 4,000}}The Vanir, with its unique design is the third line ship you can choose when you reach level 20. It is a command vessel, so it should be used as a mobile base of operations. With up to five command systems the Vanir can be vital tide-changer in some small skirmishes. The advanced version requires 60,000 cubits, giving more weapons and another computer slot. The Vanir can also be used as a missile ship as it can have systems which improve the power supply vastly.
 
 
 
 
 
 
 
 
===In-game description===
 
 
''The distinctive twin-hull design of the Vanir incorporates multiple sensor and emitter grids in a paired configuration that, when restored to working order by the ground crews of the Galactica and Pegasus, have proved to be extremely powerful and effective.''
 
 
 
 
 
''As a heavy Command vessel, the Vanir can be equipped with more computer systems than other line ships, increasing its electronic warfare and support capabilities.''
 
 
 
 
 
 
 
 
<gallery captionalign="left">
 
778.png|A fully Operational Advanced Vanir
 
Adv.Vanir Equipment window.png|The Adv. Vanir has 8 weapons, 5 Computers, 2 hull slots, and 2 engine slots.
 
Adv.vanir.png|The Advanced Vanir as it appears in the Delta Canopis ship requisition menu. note: no rust.
 
 
</gallery>
 
</gallery>
   
  +
==Tips, Hints and Suggestions==
  +
*None.
   
   
  +
{{Ships}}
 
  +
[[Category:Colonial]]
{{ShipBox}}
 
  +
[[Category:Colonial Ships]]
  +
[[Category:Colonial Line Ships]]
  +
[[Category:Command Ship]]

Latest revision as of 00:41, 7 December 2016

Advanced Vanir
Vanir No 01
Ship Info
Level Requirement

20

Purchase Cost

Mini Cubit Icon 60,000 cubits

Class

Line

Role

Command Class

Counterpart

Advanced Hel

Equipment Slots
Adv.Vanir Equipment window
Weapon

8

Hull

2

Engine

2

Computer

5

Hull Systems
Hull Points

4,550

Hull Recovery

35/Sec.

Durability

Mini Titanium Icon 70,000

Armor

40

Critical Defense

100

Engine Systems
Avoidance

50

Turning Speed

9 Deg/Sec.

Turning Acceleration

9 Deg/Sec²

Inertial Compensation

50 M/Sec.

Acceleration

2 M/Sec²

Speed

27.5 M/Sec.

Boost Speed

42.5 M/Sec.

Boost Cost

5.4 Tyl/Sec.

FTL Systems
FTL Range

11 LY

FTL Charge

25 Secs.

FTL Cost

250 Tyl/LY

Computer Systems
Power

900

Power Recharge

30/Sec.

Firewall Rating

200

Emitter Rating

200

Dradis Range

4,000 M

Visual Range

1,000 M

The Advanced Vanir is  the upgraded (i.e. advanced) version of the  Vanir. With its unique design, this is the third line ship you can choose when you reach level 20. It is a command vessel, so it should be used as a mobile base of operations. The advanced version requires 60,000 cubits, which gains it: 2 weapons slots; 1 computer slot; 1,050 hull points; 15.6 per second to hull recovery; 35,000 to durability; 250 to power; and 2 per second to power recovery. With five computer slots available the Advanced Vanir can be vital tide-changer in some small skirmishes.

The Advanced Vanir can also be used as a missile ship as it can also have systems which improve the power supply even further, and after game update 46, it has the most base power available out of any line ship, advanced or not  and the equal highest power regeneration rate. Unlike it's escort equivalent the Advanced Glaive, the Advanced Vanir does not gain an additional hull slot - it retains the two hull slots from the unadvanced version.

In-game description[]

"A Reclaimed Vanir that has Undergone additional repairs and a more comprehensive refit, replacing older components, fully integrating modern colonial fire control and electronic management systems. Such work requires extensive research but results in a Tougher, more powerful ship.

The Advanced Vanir's hull is stronger and more durable than the standard version, and it can mount additional weapon and computer systems.

Role Bonus - Command: -200 to power cost for FTL Transponders."

Paint Icon Available Paints[]

  • Apollon's Twilight Paint Image Apollon's Twilight (this was a limited edition)
  • Vanir - Classic Classic Vanir
  • Default Paint Default
  • Typhons Guardian Paint Typhon's Guardian (this was a limited edition).

Gallery[]

Tips, Hints and Suggestions[]

  • None.