(added advance raptor page and finished strike ship section for colonials) |
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− | {{Template: |
+ | {{Template:Colonial_Ship_Infobox |
+ | |Level Requirement = 1 |
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− | |cubit cost = 30,000 |
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+ | |Role = [[Command Class]] |
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− | |tylium cost = 0 |
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− | | |
+ | |Weapon = 4 |
− | | |
+ | |Hull = 2 |
− | | |
+ | |Engine = 2 |
− | | |
+ | |Computer = 5 |
+ | |Durability = [[File:Mini Titanium Icon.png]] 10,000 |
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− | |engines = 2 |
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+ | |Critical Defense = 100 |
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− | |computers = 5 |
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− | | |
+ | |Avoidance = 500 |
+ | |Turning Speed = 47.5 Deg/Sec. |
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− | |hull recovery = 5 |
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− | | |
+ | |Acceleration = 10 M/Sec² |
+ | |Speed = 52.5 M/Sec. |
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− | |crit defense = 100 |
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+ | |Boost Speed = 77.5 M/Sec. |
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− | |avoidance = 500 |
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− | | |
+ | |Boost Cost = 0.6 Tyl/Sec. |
− | | |
+ | |FTL Range = 5.5 LY |
+ | |FTL Charge = 15 Secs. |
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− | |acceleration = 10 |
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− | | |
+ | |FTL Cost = 30 Tyl/LY |
− | | |
+ | |Power = 175 |
− | | |
+ | |Firewall Rating = 200 |
⚫ | |||
− | |ftl range = 5.5 |
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+ | |Slot Image = [[File:advraptorslots.png|250px]] |
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− | |ftl charge = 15 |
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+ | |Armor = 5|Turning Acceleration = 47.5 Deg/Sec²|Emitter Rating = 200 |
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− | |ftl cost = 20 |
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+ | |Visual Range = 500 M|Purchase Cost = [[File:Mini Cubit Icon.png]] 30,000 cubits |
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− | |power = 150 |
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+ | |Class = [[Strike Ships|Strike]] |
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− | |power recharge = 5 |
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+ | |Counterpart = [[Advanced Heavy Raider]] |
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− | |firewall = 150 |
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+ | |Inertial Compensation = 100 M/Sec.|Hull Points = 650 |
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− | |dradis range = 3000|image = [[File:250px-Raptor.png]] |
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+ | |Hull Recovery = 5/Sec. |
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⚫ | |||
+ | |Power Recharge = 6/Sec. |
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− | |System Image = [[File:Not Available]]}} |
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+ | |Dradis Range = 3,000 M}} |
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⚫ | The '''Advanced Raptor''' is an upgraded version of the [[Raptor]]. It is a Colonial [[Command Class|Command]] strike. With twice the computer systems of many other strikes, it is designed to play a support role rather than a straight combat one. Using a combination of computer systems to boost itself and its allies and/or degrade its enemies, an Advanced Raptor can be very handy in a fight. However, due to the low power supply of strike class ships, they are unable to maintain these support systems for long. It is recommended to only use these systems on other strike class ships due to their high rate of fire and similar energy constraints. |
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+ | Upon advancement this ship gains: 1 weapon slot; 1 computer slot; 150 hull points; an extra 2 per second to its hull recover rate; 5,000 to its durability; an extra 25 to power; and and extra 0.5 per second to its power recharge rate. |
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⚫ | The Raptor is |
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+ | ''See also the [[Raptor Fleet Recon(FR)|Raptor Fleet Reconnaissance]].'' |
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− | The eyes and ears of the Colonial fleet, the Raptor is designed for rapid reconnaissance and combat support and coordination via its impressive sensor and communications suite. It can be also be equipped with a variety of light autocannon and missile pods for bothe defense and offensive operations. |
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+ | ''"A standard Raptor that has been stripped, rebuilt and highly tuned under the supervision of Chief Tyrol. Lightweight modern composites strengthen the hull, while customized electronics management and fire control components push performance to the limit.<br />The Advanced Raptor's hull is stronger and more durable than the standard version, and it can mount additional weapon and computer systems.'' |
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− | As a Command ship, the Raptor can be equipped with more computer systems than other strike craft, increasing its electronic warfare and support capabilites. |
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+ | ''Role Bonus - Command: Jump transponder power costs are reduced by 50 when used by this vehicle."'' |
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+ | ==[[File:Paint Icon.png]] Available Paints== |
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+ | *[[File:Raptor - Civilian.png]] Civilian |
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+ | *[[File:Default Paint.png]] Default |
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+ | *[[File:Raptor - Frost Pine Camo.png]] Frost Pine Camo |
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+ | *[[File:Col - Gold.png]] Gold |
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+ | *[[File:Raptor - Grey Edge.png]] Grey Edge |
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+ | *[[File:Col - Longest Night.png]] Longest Night |
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+ | *[[File:Raptor - Oxide Camo.png]] Oxide Camo |
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+ | *[[File:Raptor - Purple Camo.png]] Purple Camo |
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+ | *[[File:Raptor - Rescue.png]] Rescue |
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+ | ==Gallery== |
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+ | <gallery> |
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+ | Raptor No 03.png |
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+ | Raptor No 04.png |
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+ | Raptor No 01.png |
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+ | Raptor No 02.png |
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+ | </gallery> |
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+ | ==Tips, Hints and Suggestions== |
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+ | *None. |
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+ | {{Ships}} |
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− | ===Pre-set Systems=== |
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− | The Raptor has these systems pre-installed when bought: |
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− | *MEC-A6 "Fang" Light Autocannon |
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− | *HD-70 "Lightning" Light Missile Launcher |
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− | |||
− | |||
− | {{ShipBox}} |
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[[Category:Colonial Ships]] |
[[Category:Colonial Ships]] |
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[[Category:Colonial Strike Ships]] |
[[Category:Colonial Strike Ships]] |
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[[Category:Colonial]] |
[[Category:Colonial]] |
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+ | [[Category:Command Ship]] |
Latest revision as of 04:47, 2 December 2016
The Advanced Raptor is an upgraded version of the Raptor. It is a Colonial Command strike. With twice the computer systems of many other strikes, it is designed to play a support role rather than a straight combat one. Using a combination of computer systems to boost itself and its allies and/or degrade its enemies, an Advanced Raptor can be very handy in a fight. However, due to the low power supply of strike class ships, they are unable to maintain these support systems for long. It is recommended to only use these systems on other strike class ships due to their high rate of fire and similar energy constraints.
Upon advancement this ship gains: 1 weapon slot; 1 computer slot; 150 hull points; an extra 2 per second to its hull recover rate; 5,000 to its durability; an extra 25 to power; and and extra 0.5 per second to its power recharge rate.
See also the Raptor Fleet Reconnaissance.
In-game Description[]
"A standard Raptor that has been stripped, rebuilt and highly tuned under the supervision of Chief Tyrol. Lightweight modern composites strengthen the hull, while customized electronics management and fire control components push performance to the limit.
The Advanced Raptor's hull is stronger and more durable than the standard version, and it can mount additional weapon and computer systems.
Role Bonus - Command: Jump transponder power costs are reduced by 50 when used by this vehicle."
Available Paints[]
Gallery[]
Tips, Hints and Suggestions[]
- None.
Ships |
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